tested an app today.
onboarding had 6 screens. emojis on every element. 3 different font sizes on the same screen. progress bar that made no sense.
by screen 3 i already wanted to close it.
one clean screen with a clear next step would have changed everything.
most founders add screens. the best ones remove them.
i was running marketing for 4 apps at the same time.
good ideas for all of them. zero traction on any of them.
the moment i realized i couldn't post, iterate, and talk to users for 4 products simultaneously
i cut everything and went all in on one.
took me 20+ "failed" apps to learn that.
how many are you juggling right now?๐๐ป
2018 mobile app launch :
build the perfect product - get feedback - fix retention - run ads - scale
2026 mobile app launch :
post content - millions of views - celebrate - oh wait i also have an app - launch it - scale with best performing content
lmao
after testing 100+ vibe coded apps, the same UX mistakes keep showing up:
- too much text, too many font sizes, nobody knows where to look
- 5+ steps before you even see what the app actually does
- onboarding screens added just because they look cool not because they move the user forward
onboarding is an art. every screen needs a reason to exist.
the best apps get you to the aha moment in under 60 seconds.
Mobile apps teach you a lot.
Biggest one for me? Attention is everything.
So many ideas look fire at first.
You start digging and realize theyโre just time sinks. Distractions dressed up as opportunities
I lost time chasing some of them. Not doing that again
Focus wins. Back to building.
Best UX things I always consider while building apps ๐
โ 1 clear action per screenโจ โ feedback after every tapโจ โ no empty states (always guide users)โจ โ make users feel progress earlyโจ โ donโt hide key actions in menusโจ โ remove one thing before you ship
Good UX is invisible but users always feel it.
When to sell: signs your product is ready for an exit ๐
โ MRR is stable for 3โ6 monthsโจโ Growth is organic, not forcedโจโ Support requests are lowโจโ Youโre no longer excited to buildโจโ Someone else could scale it better than you
Thatโs when holding starts costing you more than selling
Data isnโt boring
Itโs how you stop guessing and start growing
I track almost every single user action, from the first tap to the drop off point
Itโs wild how much you learn once you stop assuming and start watching what people actually do
The hardest skill in business isnโt strategy or coding.
Itโs showing up when nothingโs exciting anymore
Most people quit in the quiet phase, when progress feels invisible
Keep going when itโs boring, thatโs where the wins stack up
Why I started building consumer apps:
Because they move fast.โจ
You launch something, people react.โจYou instantly see what clicks and what doesnโt.
No long calls, no fake traction, no pretending, just real users, real feedback, real dopamine.
That loop hits different.
Hereโs how I validate app ideas before touching code ๐
- Make a few TikToks around the concept
- Collect the โwhere can I get this?โ comments
- DM those people early access links
- Ask for feedback
- If at least 30% of them actually use it or reply again, thatโs a real signal
No forms, no surveys, no bullshit
Just market pull, pure and simple