Could Japanese puppet theatre inspire relatable robots? Drawing on Chikamatsu’s conceptual realism, this paper explores Mori’s uncanny valley, suggesting narrative and stylized expression enhance artificial agents’ emotional resonance.
https://t.co/jM4IrAS1D4
AI-generated food that's almost real is creeping people out. 🍽️🤖 A new study shows the uncanny valley hits your plate—blame food neophobia, not disgust. Why does near-real food trigger discomfort? Find out: https://t.co/6q5DQM5xmz
Could Japanese puppet theatre inspire relatable robots? Drawing on Chikamatsu’s conceptual realism, this paper explores Mori’s uncanny valley, suggesting narrative and stylized expression enhance artificial agents’ emotional resonance.
https://t.co/jM4IrAS1D4
In #Japan, #robotics projects like Geminoid exhibit a fascination with creating human doubles. The ‘uncanny valley’ has guided robot engineers on the limits of human likeness, yielding design principles to mitigate the risk of creepy robots https://t.co/FvIZkJNNt0 @androidscience
また「不気味の谷」現象を「逆手にとった」Karl F. MacDorman & Hiroshi Ishiguroの論文(2006年)も初めて読みました。つまり石黒アンドロイドはわざと不気味に作ってあるということ。/ The Uncanny Advantage of Using Androids in Cognitive and Social Science Research. https://t.co/lrCJfe62De
What troubled me in my students’ essays was not the plagiarism, writes professor Michael Serazio. No, what troubled me was the feeling that we’re arriving at what AI scholar Karl MacDorman calls the “uncanny valley of the mind.” #GlobeIdeas https://t.co/pL39ELvxWx
The ‘uncanny valley’ has guided robot engineers on the limits of human likeness, yielding design principles to mitigate the risk of creepy robots. Yet unease with advancements in AI has exposed a new ‘uncanny valley of mind’.
https://t.co/FnN0MTUqhI
Dai, Z., & MacDorman, K. F. (2021). Creepy, but persuasive: In a virtual consultation, physician bedside manner, rather than the uncanny valley, predicts adherence. Frontiers in Virtual Reality, 2, 739038. https://t.co/3DkUXezboe
#healthcare#ai#vr https://t.co/6Q6rWFqInU
MacDorman, K. F. (2024). Does mind perception explain the uncanny valley effect? A meta-regression analysis and (de)humanization experiment. 𝘊𝘰𝘮𝘱𝘶𝘵𝘦𝘳𝘴 𝘪𝘯 𝘏𝘶𝘮𝘢𝘯 𝘉𝘦𝘩𝘢𝘷𝘪𝘰𝘳: 𝘈𝘳𝘵𝘪𝘧𝘪𝘤𝘪𝘢𝘭 𝘏𝘶𝘮𝘢𝘯𝘴. https://t.co/9mT8m6hV8n
Study explores why human-inspired machines can be perceived as eerie
"I don't think that attributing mind to a machine that looks human is creepy. Instead, perceiving a mind in a machine that already looks creepy makes it creepier."
https://t.co/9mT8m6hV8n
https://t.co/H5I9vZNmL8