Epic breakdown by Studionachtwerk on crafting a stylized fluffy cloud in Unity – pure fake volumetric magic! this is gold for any game dev chasing dreamy skies. ☁️🎮 #Unity3D#ShaderArt#GameDev
DOGWALK, Blender Studio’s open project made with @blender and @godotengine, has been released! Play the game for free on Steam and https://t.co/chvJ2wzZdq and access production assets, documentation and the source of the game by signing up on https://t.co/rQcs3v9baK #b3d
Plugin AssetLib: https://t.co/Q7qodkhJsE
Plugin Github: https://t.co/jWSL0qfnip
Finally got a tutorial out for this, you can find it here: https://t.co/t3EvW0oyX9
#Godot#GodotEngine#IndieGameDev#gamedevs
Like I mentioned before the opening is done via shader so solid mode makes visuals difficult.
A little generated plane helps with the silhouette but you can also delete the faces around the area in the viewport to see and select what's inside
#b3d#geometrynodes#blender#WIP