@VBr4wl @kylulanimations I do understand your concern tho, I myself also had it while in the early process of making this taunt. But we managed to find a workaround
@VBr4wl @kylulanimations Keep in mind that the hurtbox is still coming from Demoman's model. We used the exact same Hammerunits that the Soldier taunt kill uses, that being 96. So even if the Dynamite does go thro a wall it won't actually kill anybody because the hurtbox is coming from Demo's model.
Check out my new Friendly Fire taunt for pyro
We suggested 2 different functionality options for this taunt, hope VALVE likes the second one!
Check it out on the workshop:
https://t.co/tXXsHDt7k4
#TF2#TeamFortress2