@rat_rickey one of the many reasons i hate the OM community, like-its just a “spookysonic with redeyes model”, easily could’ve commissioned someone to make a replica
sorry you had to put up the braindead exe sloper kids. i respect your work and excited for what’s your cooking out for thetwo
Hate to be this guy, but, Do not play Abyssal Escape. Denzee, the owner of the game, mistreated my friend who used to work there.
https://t.co/tjTJoHyXnX
(this is to make him less rage dependent, and more like a strategist, a better all-arounder, feel a bit stronger, and can somewhat get to gliding characters)
- CD is 42 sec instead of 35 sec
+ no longer RNG base (obviously)
RAGE MODE:
- the timer no longer pauses when rage mode is activated
* when the timer reaches to 1:20 (where the green ring appears), it will be disabled until rage mode is over-
in order to build it up, he needs to deal dmg to survivors in anyway possible, if the bar is filled, that ability will be unlocked.
+ in LMS, he’ll get rewarded with his ability having inf uses regardless of the bar
if they failed, they will be dealed with 30 dmg and six 2011x shadows will block their screen for 7 sec (2011x will have endlag for 3.5). however the ability will locked and 2011x will have a another bar below left to his screen (it starts at 100, and the max is 100)
#OutcomeMemories#glaghorsesimulator50billion
since 2011x is getting some model tweaks, might as well drop the rebalance notes if he were to have one as i been thinking about it for a good while [1/?]
(keep her mind that this is all in speculation and in my opinion)
We've Received A Brand New Teaser For 2011X, This Could POTENTIALLY Be A New Remodel!
This Teaser Was Originally Gonna Release Wednesday But Was Forgotten.
if the survivor are chosen by the real 2011x: he will appear right behind them, and one of the three arrow will be highlighted (left, middle, right), they must follow this arrow and jump as soon they will swing their arm to you.
for the survivor to get rid of them, the survivors needs to click on the 2011X shadows to make them disappear, if they don’t in under 10 sec, they will be indicated, and will take more damage during this state (will last for about a minute)
god’s trickery [REWORKED]
* using this ability will allow X to choose which survivor he can teleport and send his 3 decoy to his own, in survivor POV: if they are chosen to deal with the decoy, bunch of 2011x shadows will cover their screen (6 at max)
+ does 4 dmg to metal if being grabbed for the first 3 stomps, in the faster rate per stomp does 2 dmg to metal afterwards (3 dmg in the faster rate during rage mode)
it can be countered. and can be broken out by another survivor, canceling the ability.
- CD is 27 sec if missed/failed to kill or downed a survivor with it, 33 sec if killed or downed a survivor with it
+ does 3 dmg per 1.5 sec (4 dmg in rage mode)
to fill the bar to break free from X’s crutches, if they miss input or take too long to finish the combination, they will take an addition 2 extra dmg in failure. (yes, this pic is taken from the scrapped clashing mechanic so it can be repurposed if possible)
charge [REWORK]:
* [new animation] X will flash rapidly for 3 secs before before flying in the direction of your camera. If he grab a survivor, in survivor’s POV: they’ll be prompted with a four arrow combinations they must follow in quickly reaction-
invincibility:
* now indicates everybody regardless of range
+ can jump during invis now
- his jump power is the same as base and floatiness removed (say goodbye to spring sniping)
- CD increased to 18 secs
- no longer immediately recovers from a stun after his rage bar is filled (which this to this day, i have no idea why he can cause this can have their stun be canceled for no reason)
+ jump power increased by a tad bit (catching flying survivors a bit easier)