adding limited combat to ANiMA v0.1
> 3 regions, 9 npcs, 2 skills
> melee & ranged
it will be rudimentary (compared to full) but inline with other idlers, ft. combat stances plus strengths & weaknesses
now: logging, foraging, farming, mining, smithing, fletching, melee, ranged
we are ported to mobile & working on ios optimization next week
following that we'll be adding crispier animation placeholders & then fine tuning gameplay
then we're off to testflight!
happy holidays summoners!
ANiMA is coming to a pocket near you in 2025!
excited to announce that we've received more grant funding & will be taking our pre-alpha to iOS & Android in Q1, alongside updated animations & improved mechanics
some screenshots from our first release
which includes six skills, each max level 20 (farming, logging, mining, foraging, smithing, fletching) across eight regions with over 100 items to gather & craft
a bit rugged and littered with placeholders, but our baby, no less 🥲
after many moons, the time has finally come... 🐍
the ANiMA RiSiNG Pre-Alpha will be released this Monday
while our devs catch up on some well-deserved sleep, join us in our Discord, where the download link will be made available to our Acolytes
https://t.co/AGl5qM9n36
we brought on a few more devs & are working overtime.
we're about 3 weeks out from our pre-alpha!
we're all set mechanically & are now just working on playability & quality of life updates.
this includes a new HUD, a completion & questing log & a rework for all 5 nav buttons.
We've added a bunch of new environments, props, animations & effects!
While all of these assets will be replaced with custom models at some point, ANiMA is now a fully working, fully animated 3D experience!
More news on our Pre-Alpha coming soon!
If you're interested in potentially testing or just want to learn more about ANiMA, please join our Discord!
We'll be opening up new initiatives shortly, amongst other activations, which will allow our early Discord members to earn rare in-game rewards. :)
May your ANiMA rise!
We've been cruising these past few weeks & ANiMA RiSiNG is starting to look like a real (may I say, awesome) RPG, and we couldn't be more excited!
As a result of all the improvements, we've decided to push Pre-Alpha testing back to late August to ensure an enjoyable experience.
We've added new animations & environments, over 100 new items, new sub-systems, 6 new regions, tons of complexity/depth, UI improvements, and importantly, objectives!
That's right, we now have a fun, enjoyable, and challenging game that has direction & purpose!
We've added a new item rarity to the game called "Basic."
This brings the total number of rarities (at launch) to 7, and includes:
>Basic
>Common
>Uncommon
>Rare
>Epic
>Legendary
>Mythic
Further, these items will help prevent the devaluation (ie. price) of other commonly found items.
The first 3 "Basic" items below will be available in Pre-Alpha, while the 4th is reserved for our Alpha release.
>Infested Log
>Crumbled Redstone
>Barely Edible Berry
>Stinky Fish