I've been job searching for 2 months now and 90% of the ones I'm trying to apply for require cover letters. It's so demoralising to spend an hour per letter writing a page of ass-kissing for people who won't even give me the courtesy of telling me my application has been denied.
Recruiters are some of the most insufferable, power-drunk, reality-denying ghouls in the job market. Yโall need to stop acting brand new like youโve never tasted the bitterness of being a job seeker.
The CV already has every skill and qualification you claim to want. Why force a cover letter on top? This isnโt a bursary sob story. Then you rage when people use AI in a market that treats humans like spam?
How exactly are applicants supposed to uniquely tailor everything for every single vacancy without burning out?
Being in HR doesnโt grant you superior intelligence or virtue. You just happened to have a job while others are fighting to eat.
Drop the arrogance and touch grass.
@TubboTWO Absolutely think there's room so long as most current features on major platforms (emotes, dono method, subs, etc) launch with it. Higher rev split would encourage viewers to move so they can better support their streamer, but UX would need to feel equally comfortable on new site
@modormouth out of curiosity, WOULD you be interested in creating something for a game? as someone currently heading up a small celestial horror indie dev team, ngl if your prices & such worked for us i think we'd kill to have our monster done in your style haha
@SilverMushroomz As someone studying a game degree I've used Unity/Unreal/Gamemaker/Godot before & GMS solos when it comes to 2D games. Imo 100% the best program to use if you want to make one. The coding language is extremely beginner-friendly & it's very easy to get a prototype working fast!
@SilverMushroomz A little more complex but in essence, yeah. I'm absolutely not a programmer, which is why I love GMS coding since the drag/drop & simplified base code makes it ridiculously easy to understand very fast. This video has a good demo of the drag/drop code: https://t.co/UOrNrs55Yt
@Paddymelt6 Gamemaker code is relatively simple compared to Unity/Unreal & the great thing is it uses a drag/drop code system if written code isn't something you can get used it. If you havent used it much definitely give it a crack, theres tons of resources & communities willing to help :)
@quantizor@justalexoki This might be the best way I've seen it described - I'm the exact same. There's definitely no visualisation going on, it's like getting random word snippets that are purely descriptors of what the thing SHOULD look like without forming a picture. Like the difference between these
If you are keen for this concept, the best way to support us is by downloading the demo on itch/sharing the demo around with your friends.
The more hype we get for the idea the more likely we are to be able to secure funding so we can actually turn this into a polished game ๐ค
Me & my uni group have been developing this exact idea for the past year!
It's still pretty early stages since we had the smallest team in our cohort + other uni subjects to worry about, but if people enjoy we're definitely interested in developing it further ๐
@Melodic_Lemons3 Idk if this'll gain traction but I will say, atm you can shrink others/grow larger & it makes your voice higher/lower pitch + if you blow someone up their mic cuts out, it's very fun LMAO
We had a disadvantage as a small team but if people enjoy we might try to take it further!!