Very proud of the team! I think every game dev looks forward to moments like this. A plethora of new animation technology is going into this title, but it's the world-class animators and designers that make this engine scream with brutality and fun.
Eight years ago, we released God of War (2018). At the time, it was simply known internally as INT8, our eighth developed game. Eight years later, that detail has taken on new meaning as we celebrate everything this journey has become. Thank you for joining us on the adventure!
Today we celebrate the mothers and mother figures who guide, protect, and love without limit.
Freya shows us that a mother’s love can endure through every trial, every choice. It can always find its way back.
Happy Mother’s Day. 💐
FMA caused chaos on GOW:R for animation data determinism. After some time, I finally discovered that FMA V3 was active on some of our distributed builder machine CPUs and not on others -- this resulted in a 1 bit difference in sin/cos for certain values during curve processing.
Great post! EVERYONE working on library code (eg middleware or open source), or any code that produces data/code for inclusion in other code (eg tool exporters, compilers, build systems) SHOULD write deterministic code. Read to learn what that means.
@TheDivisionGame Anything on the roadmap to allow pausing of a Descent run? This parent <-- wants to play more but its discouraging for a successful run to boot you out just for being AFK in the loop lobbies.
SMS is looking for passionate artists, programmers, designers, and producers to join us on a new unannounced title! Check out April’s open positions: 👉 https://t.co/TFTSCBDHJn
#SMSCareers#Gamejobs#GameDevJobs#GameDev
@Xelnath Mechwarrior 2: Mercenaries. It was so grounded for its time. I truly felt like I was in a giant, heavy, mech machine with absurdly powerful weapons.
@Xelnath Elevators, tunnels, things of that nature which allow the game to load without a loading screen. They're memed on and hated, but it allowed a few generations of hardware limits to be hidden in *some way* that kept players actually inside the game world.
@vengefularia I am an old man boomer in regards to comments in a professional code base. I put this in the same bucket as swearing, jokes, and memes ... for me, it's inappropriate.
We lost a titan of programming languages, programming methodology, software engineering and hardware design. Niklaus Wirth passed away on the first of January. We mourn a pioneer, colleague, mentor and friend.