@PolaroidSolar@WoozyNate@RiccoMiller@NosniyRBLX@haz3m_@ooStarwarsbccoo@SoftGB this was the first ever in-person meetup for roblox’s inspire event (previously known as roblox connect)
huge networking event and you get to hear advice/learnings from other developers
and yeah it’s considered a cafe ig since there was food and drinks catered!
Roblox Inspire Cafe @ NYC was an amazing experience! I met so many talented creators/developers, and had the opportunity to network with so many amazing people.
thank you to @WoozyNate, @RiccoMiller, @NosniyRBLX, @haz3m_, @ooStarwarsbccoo, @SoftGB, and all the other talented creators/developers for taking the time to share all of their input and learnings!
and a big thanks to @Roblox for hosting such an amazing and memorable event!
this is actually so true, setting up basic agentic observability instantly makes it so much better to infer aggregated data from user interaction
antecendant softwares like microsoft clarity, google analytics, etc partially tackled this issue, but can now be used in conjunction with the new meta
DEVLOG #14!
the basic combat system is finally finished and ready for public playtesting!
I ended up cutting the new homerun fighter and skipped adding movement (dashing/sprinting) so I could keep the scope focused and move on to my next project
I also added mobile support, so mobile players can now punch and block too, thanks to @derpmonster83's UserDevice module for making device detection super easy! (link to the module will be in the comments)
you can test out the combat system here: https://t.co/ouBrfCNbjE
DEVLOG #13!
WE GOT IDLE ANIMATIONS! also a new baseball themed fighter, Homerun
I'd say a majority of the work left is all on animations + a movement module
and dear lord I would be lying if I said I didn't spend HOURS trying to learn how to properly animate weapons on a rig in blender
to save anyone the trouble of learning how to animate a weapon on a rig in blender, I'll add a link to a tutorial I found in the comments 😅
@robbiebloxer r6 is easier to animate since the rig only consists of 6 parts
r15 consists of 15, it also completely depends on the kind of game you’re making
most battlegrounds games are r6
DEVLOG #13!
WE GOT IDLE ANIMATIONS! also a new baseball themed fighter, Homerun
I'd say a majority of the work left is all on animations + a movement module
and dear lord I would be lying if I said I didn't spend HOURS trying to learn how to properly animate weapons on a rig in blender
to save anyone the trouble of learning how to animate a weapon on a rig in blender, I'll add a link to a tutorial I found in the comments 😅
DEVLOG #12!
while playing jujutsu shenanigans, I noticed their character selection system uses in-game notification popups
that got me curious, so I looked into how to implement something similar
I eventually learned how to create in-game notifications using RemoteEvents combined with StarterGui:SetCore("SendNotification"), allowing the server to trigger clean UI messages on the client
on top of that, I implemented a leaderstats system to track player kills in two ways:
- kills: tracked per server (resets on rejoin)
- total kills: persistently saved across all servers