3D Gaussian Splats are cool, but they're static (Part 14).
Gaussian Splashing combines position-based dynamics and 3DGS and allows for the simulation of physical interactions of dynamic fluids and solids with Gaussian Splats.
https://t.co/xfLUpmrw3L
Glitch material in UE5. Created as a post-process.
I'm too busy working, but I'm trying to do what I want to do in UE, even if it's just a little.
DL: https://t.co/zAD6XNLS5j
UE5でグリッチ表現ができるポストプロセスをつくってみた。テクスチャは使ってない。
#UE5Study#postprocess
🧑🔬👷 The LLM Course is now complete!
I added the LLM Engineer Roadmap, a list of high-quality resources to build LLM-powered applications and deploy them.
💻 LLM Course: https://t.co/hsdjIpgJ0R
Check out this Quad Wrap add-on
You can click and drag any cylindrical part of your model and instantly generate retopology along that path.
Link: https://t.co/jV8Yx55jAG
#b3d#gamedev#animation#vfx