SauRay(TM) is now fully open source under a commercial license (royalty free for games grossing <$1M CAD or ones with redistributed moddable servers).
Since UEFI SecureBoot is toast (see BlackLotus), it is probably a good idea to take a second look:
https://t.co/nhPa1aLlou
Shutting down the servers in anticipation of a big announcement 😎
Deeply appreciate all the parties who popped by and played in these couple of months!
Two servers one instance:
CSGO: steam://connect/54.198.212.223:27015
TF2: steam://connect/54.198.212.223:27020
Come and play on our SauRay(TM) guarded game servers on Amazon!
@ShawnWhite@Microsoft Some of this can be just solved with proper data distribution policies. At least we're trying to tackle it that way in competitive/low-latency scenarios for one of the most pervasive and infuriating classes of exploits.
FYI: If you're connecting from the east coast with an acceptable overall latency and just had lag spike issues getting you kicked, the server was made more resilient to that just now. Try again ;)
The🐈⬛is out of the🛍️: https://t.co/Qe94OT71Dv
While what they've said about us lacking creds or being obscure is unflattering, we find their write-up of our prior work heartwarming.
➕SauRay has been public for 1.5 years😃
#anticheat#middleware#wallhack#esports#csgo#TF2
We just made our usage of SauRay(TM) in vkQuake2 open source: https://t.co/AfOvHXmMdZ . The header is under 40 lines and only utilizes only 8 API calls. Contact us directly for the lib. Much thanks to @k_kondrak for the modern #vulkanapi port.