@PlasmaWave42@Wario64 The pattern seems to be that you're only safe if your successful game was released by an Eastern gaming studio.. otherwise you can do battlefield 6 numbers and still be laid off
To the braindead idiots who are saying "but they told us ghost of yotei was a success",
EA laid off dice employees just a few months after battlefield 6 released and became the best selling battlefield game ever.
We've been known that making a profitable game is not job security in this industry anymore
@ItIsClit@Wario64 I agree. A lot of my friends ended up trying tsushima on PC first 🤦🏾 I don't see how Yotei wouldn't have turned a profit on there as well
Final Report Card – Final Fantasy Resonance Espers
A+: Bahamut, Odin
B+: Titan
C-: Ramuh
Full rankings + reasoning here 👇🏾 https://t.co/LxM8ufqzjL
Which Esper would you have ranked higher or lower?
I've said it before, and no one wants to hear it. Fighting games thrive when they offer plenty of single-player content that casual audiences can engage with.
Street Fighter 6 is more successful because of its World Tour mode. The moment it was revealed that players can create their own avatars and interact with the Street Fighter Cast.
I knew right then and there that Capcom would invest most of its time in avatar customization. While hardcore players were mad that costumes and balance patches were coming out at a snail's pace, Capcom knew its priorities from the start, and it paid off.
You can get mad all you want about this decision, but I don't see any of you walking away from the game. No amount of social media outrage will change their decision, as long as the money does the talking.
Tekken 8 has its own problems; yeah, it has a story mode, but it's dogshit compared to what Street Fighter 6 offers. The game is mechanically dissatisfying to the player base, to the point that players are returning to TEKKEN 6. The Fighter Pass is underwhelming, and the list goes on.
Moving forward, fighting games need to return to form. Pack the game with content for casuals, plus fun mechanics, fun characters, a robust ranking system, rollback netcode, and quality-of-life features for hardcore players.
I promise you, players will kindly hand you their money.
✨Genki Giveaway!✨
To celebrate the upcoming release of Final Fantasy Resonance I am partnering with Hobby Genki to giveaway a Collector’s Edition of the game! (Winner can choose either Switch 2 or PS5 version)
To enter:
1. Follow @Genki_JPN & @HobbyGenki
2. Like and Retweet
3. Tell us your favourite Final Fantasy game
Ends on Sunday Oct 25th
Reminder:
- EA cancelled the Single Player Dragon Age 4 in development from 2015-2017
- Pushed them to create a live service Dragon Age because of trend chasing. They considered multiplayer the future of gaming, "nobody plays single player games anymore" except then Jedi Fallen Order released with huge success and they pivoted again.
- After 3 years of development on Live Service Age from 2018-2021, EA & Bioware decide to remove the Multiplayer component but instead of rebooting a second time they gave them 18 months to rip out all that live service work and have them make it a single player game AGAIN, at a significant disadvantage to meet expectations.
- Six years of wasted development now, when a lot of the series veterans had been laid off or quit out of frustration with EA along with numerous management and staff changes. Among these names are David Gaider, Mike Laidlaw, and later before Veilguard's release Mary Kirby. Her departure was an abysmal sign for the future of DA before this next game had even released.
- This resulted in the announcement of Dragon Age Dreadwolf in 2022, later renamed Veilguard which retained the scars of it's live service development when it released in 2024 and was never the true game Bioware would have given us if they hadn't been constantly fucked around.
We could and should have had the intended Dragon Age 4 before 2020, instead it took almost a DECADE for the follow up.
The worst things these companies do is trend chase something, with zero foresight on temporary trends. By the time you release that game public opinion has shifted. Rocksteady's Suicide Squad as a clear example of this too.
Just let creative people make something they are passionate about and stop putting them in boxes. Let developers make something real by giving them time and resources to deliver something memorable with a clear goal, not a post mortem example like Anthem on how not to develop a game.
EA has been fucking over Bioware basically since they acquired them. Issues with Andromeda, Anthem, Veilguard aside as yes all three have their issues and you'll even have people going back to Mass Effect 3/DA2/Inquisition with issues as well; a lot of this comes from a long long period of EA pushing Bioware into a corner and then watching them be a punching bag for it. It also comes from internal schisms within Bioware where there was a strange Mass Effect vs Dragon Age rift and David Gaider said they may as well have been two different studios with how the culture was different, plus the writers getting fucked over at every turn.
People taking the lowest hanging fruit possible and are gonna just say it was Veilguard, it was Anthem, it was Andromeda etc that sealed their fate when in actual reality it was a long list of issues going back 15+ years that led to the issues within those games in the first place.
@BIG_TRAKAS My favorite thing about the new avatar series is seeing clips of appreciation for scenes from the legend of Korra 😭���🏾 such an unnecessarily overly hated sequel
With Bioware closing, Its interesting Remedy has outlasted so many studios that are more decorated, have more popular IPs and seen much more success than them but they survived all the gaming industry turbulence since 1995. Shows management decision making is very important.
If you can’t afford a PC right now, start saving and get into it ASAP. Paying these prices for a closed ecosystem is just not it. I promise PC gaming isn’t a scary or complicated thing, lots has been done to make it easier than ever to be a PC gamer with limited knowledge and hell, you might even end up enjoying building, tinkering, customizing if you choose to do that! But you absolutely don’t need to.