Want to see how footsteps were put together in a live project?
Finished my first #gameaudio tutorial showing how footsteps work with surfaces in the upcoming Sovereign Syndicate, which I'm working on with @HerringStudios
Other topic suggestions welcome!
https://t.co/m3DlrT28QD
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https://t.co/duXLkEp59K
https://t.co/CgAoJ37yAo
(Audio Tracker Template ⬇️) How do you keep your game’s 1,000s of audio files under control? Over the years I’ve tweaked my audio design document to track SFX, music and VO. It’s my go-to for tracking progress and collaborating with CDs and production.
Also, if you’re an #indiegamedev#gamedev and don’t have a #soundddesigner, this is a way you can keep track of what you’re doing on the #gameaudio front and hopefully the columns prompt you to ask yourself key questions. It focuses on key things when designing and implementing.
🔈🔉🔊
First time properly practicing drums in... years!? Forgot how much fun it is 😇
(may or may not have been inspired by the unexpected return of pop punk)
#drumming#drums#drummer
@IGI_Origins gameplay reveal trailer is here! Everyone's doing really great work, excited to finally show a bit of what we're up to 🙂
https://t.co/aGbj2rod1k
#IGIOrigins
@travisfodor Haha are you me? I’m also on a 20 year old faded cherry SG special with a pickup cover 😁 my go-to right hand song is also Trivium but Entrance of the Conflagration
Nice playing!!
Procrastination: most ideas happen while not working. Since you can’t recreate aha moments and creativity often comes from inefficient thinking, procrastination can actually help at times
(🧵) Devcom Notes, Pt. 3: The Creative Process with @FawziMesmar.
Really enjoyed this one, it was a great way to wrap up the conference. Highlights below, more soon!
#gamedesign#gamedev#creativity
Originality: think about your personal (unique) experiences - what is the likelihood someone else had experience x, y and z and is now making games? Self-reflection is crucial for perspective. Tap into your child-like wonder at things to bring them to life