@johnbarker@coreyhainesco I agree. This is like a fast food place selling a hamburger for $6 but advertise it’s actually $15 without a coupon. They invent the margin of profit.
Fable 5 just turned my company into a video game.
Instead of assigning boring tasks, you give people quests.
Here’s why I think this could change how companies operate:
1) Work becomes more engaging
People can see what they need to do, complete quests, earn XP, and level up.
2) Progress becomes visible
Instead of wondering who’s performing, you can see completed quests, levels, achievements, and contributions over time.
3) Rewards become tied to performance
Certain roles, bonuses, and opportunities can be unlocked when someone completes specific quests or reaches a certain level.
4) Incentives can become automatic
In the future, bonuses could be triggered through smart contracts and paid in stablecoins when predefined goals are reached.
5) Companies can access talent differently
If the business becomes an open world, people outside the company could discover available quests, complete the work, and earn rewards.
6) Work becomes more fun
The same mechanics that keep people playing games, progression, challenges, rewards, and achievement, can be applied to work.
The bigger idea is that your company stops feeling like a list of tasks and starts feeling like a world people can progress through.
I’m building this via Fable 5 right now.
Want the blueprint?
→ Like + retweet this post
→ Comment “GAME”
→ I’ll send you the MD file so you can build something similar for your business.