📣 New demo is live in our youtube channel
https://t.co/Gn36kfZrWs
Learn how to run apptim with automated mobile performance tests by integrating it with Github CI/CD (spoiler - our Github Action makes it really easy!)
#mobile#mobiledevops#github#performance
Find out how fast (or slow) your app launches on different real devices with minimum setup.
We just released a new Github Action to profile Android app startup time in less than 5 minutes.
Read more 👇
https://t.co/uZYdTwjyiN
Getting started with mobile app testing? Here are some of the most important mobile testing skills to hone in order to provide the most value to your team as possible!
https://t.co/39r0uZVZcR
In a world where mobile teams strive to avoid releasing bad UX to users, there should be more efficient ways to control UX and performance in CI/CD.
How do leading teams get started? Read more about the minimum steps required 👇
https://t.co/oOgNTv91d4
And here it is! Part 2 of Mobile Performance Metrics you should Know!
In this second part, we’ll cover app performance and the main metrics that affect user experience.
https://t.co/pP94RdPIqp
This article will help you understand the main mobile performance metrics that are measurable in your mobile native app (Android or iOS) before releasing a new version, so that you can start tracking performance early on and prevent issues!
https://t.co/MaPOXQYpr0
We asked leaders from DoorDash, Fave, and Mercado Libre to share some of the challenges they’ve faced in the performance testing of their mobile commerce apps. See what they said they’ve done to overcome those challenges and more!
https://t.co/KTZzVtiUyR
Every team would like to uncover performance issues before going live by automating app profiles in Android and iOS, but it’s not always straightforward to implement.
In this post, we’ll answer a few frequently asked questions!
https://t.co/xyi2emL9KL
When testing the performance of a native Android or iOS app, choosing the right set of devices is critical to maximizing your chances of success. This post will discuss what the best approach is to using emulators vs real devices for performance analysis.
https://t.co/j6ixYTXS4X
No one wants a bad review on their app. In order to achieve this, there are a few things you can do!
Below are eight causes of bad reviews that can ultimately cause app deletion.
https://t.co/EA5pF9sJYo
What should our app memory footprint be? How fast is our app rendering in the latest release candidate? How quickly will our app drain the user’s battery in the next release?
The answer to all your questions in this next blog post!
https://t.co/isFwnFp66W
Infinity Games builds stress-reducing gaming experiences by merging minimalist artwork with immersive music.
We reciently put out a case study about the project we worked on with them.
Check it out now!
https://t.co/Wb1SnD8yC1
What should our app memory footprint be? How fast is our app rendering in the latest release candidate? How quickly will our app drain the user’s battery in the next release?
We want to help you answer these questions! Here's how!
https://t.co/isFwnFp66W
After working hard to create and launch your app, the last thing you want is negative reviews. Ratings and reviews largely impact your app store optimization (ASO), and thus, app store ranking. Do you want to know how to avoid these?
Keep reading then!
https://t.co/EA5pF9sJYo
You can now check out our latest and very first Case Study! Thank you to Infinity Games for allowing us to show what Apptim's potential is!
https://t.co/O4AD6TwNq6
Game studios should get behind validating performance early and testing often. If stakeholders support the vision of having high-performing games, it’ll be easier to devise a plan and stick to it.
Check how to improve pitfalls in mobile game performance!
https://t.co/6ODwspsKA0