@NorkDorf Agreed, cross-play is the real test. Not real-time netcode, but one unlock fans out to every registered provider at once, and one event stream tags each event with its provider. For cross-store lobbies, use a shared backend (PlayFab or your own).
unified_game_services 0.2.0 is out 🎮
One Pure Dart API for achievements, leaderboards, cloud save, lobbies, invites & more.
Steam, Epic, PlayFab, GameJolt, Google Play, Game Center, or your own backend.
https://t.co/yCdVm4rJBO
#dartlang#FlutterDev#gamedev
@uzairxdev Thanks! Store differences are explicit, not hidden: per-provider capabilities, writes return per-provider results (no rollback), reads tagged with providerId. Honestly: no cursor pagination yet, and cloud save conflicts are up to your app (no auto-merge). Issues welcome!
Tutorial demo looking fire already; can't wait to get this done so I can record myself showcasing how you can implement https://t.co/qEqHDtj6N1 in your #flutter games
Announcing the skills CLI 1.0! 🎯
Package authors can now ship official AI agent instructions directly inside their packages.
Discover skills from your dependencies:
👉 dart run skills@ get
🔗 https://t.co/7eNJZxYa7j
I published a new version of #jaspr plugin for #JetBrains IDEs adding support for monorepo projects with multiple Jaspr instances, bug fixes and support for the latest IDEs versions.
Happy #dart coding!
https://t.co/uqgqWSPYvw
@nitishkmrk I would probably stretch the number field to fill the blank space left by the disappearing button as to not create too much user finger placement friction
Thinking about launching a game in Flutter? Now is the perfect time!
Don't waste weeks writing separate code for Steam, Epic, Game Center & Google Play.
unified_game_services unifies all game services into a single Dart API!
https://t.co/qEqHDtiyXt
#GameDev#Flutter#Dart
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