I don't tweet that often, I mostly use social media for seeing what other people are up to, but for anyone that cares I can be found at @[email protected] or on discord with Arazati 6959 o/
@ThemsAllTook So is this Shooting Range secret exit intended still then? And the Chilled secret exit in the previous video? If so, everything looks good now that I've seen, then. 👍
https://t.co/Ofaq6C6uoB
@ThemsAllTook A lot of the levels seemed to play themselves, and Torch and Chilled levels I felt like I was skipping an intended path, but overall I really enjoyed it. Especially the secret levels. I was laughing after I realized just how badly I was overthinking how to unlock the last one. :D
@EpicNameBro Hmm.. ok yeah, I can see that in that case I definitely wouldn't be able to tell.. I'm less against it if you do things that are subtle, especially if it's the gateway into the main mode where mercy mode doesn't come into play.
@EpicNameBro Or, I'd also be ok with it if there was just a popup at the start with the merciless mode toggle. "Hey, if you want hard mode go for it." without having to already beat it, because I may not even -want- to play it a second time unless stuff gets even harder than normal..
@EpicNameBro Nerfing the speeds/timing of stuff is good, but if I saw a missing enemy I'd either think it was a game bug, or I would attribute it to the mercy event thing and be a bit dissapointed the game was made easier. At least with modified stats I don't -know- it's easier.
@EpicNameBro Either way, my DMs are open if you want to discuss mechanics/code/whatever. ^^ And if I had to bet, I'd probably guess I'm using the wrong functions to get the width/height of stuff.. or it doesn't like the stretched canvas.