Stuffo the Puzzle Bot, my solo project, is nearly finished and coming soon for PC and iOS! It's a laid-back but smart puzzle game. Wishlist it on Steam: https://t.co/ywDBawOnZ2
Thank you! Wishlists, retweets and everything else helps a lot! 🙌
#gamedev#pixelart
@NoelFB Oh nice. I'm in a weird precarious situation with my current Ubuntu installation, and I've been looking for something different to replace it - maybe I'll give Fedora a look to see if it'll do the job.
@RandyPGaul Somehow I end up using both, in slightly different situations. I guess if "world" is a complex object with a whole bunch of associated functionality with that same prefix, I'd use the second one, but I'd use the first one if it's just a simple struct with a one-off init function.
Taiji is an open-world puzzle adventure game OUT NOW on Steam and Itch
🔲Explore🔳
🔳Solve Puzzle Panels🔲
🔲Find Secrets🔳
https://t.co/sU925DnpZT
https://t.co/8bXWoy1N2c
I've written up a list of Puzzle Level Idea Strategies! Creative exercises and sources of inspiration for making more levels for a puzzle game, that I've compiled from others. I hope it's helpful! :)
https://t.co/SDWlCFIdIu
The rumors are true - games other than Rogue Legacy 2 do exist! Today I've started playing one by @ThemsAllTook called Throw Rock https://t.co/utYYREXKF5
@supahvee1234 Nice, glad you liked it!
The code is in C using OpenGL and system audio APIs, and all sounds and music are generated at runtime with a custom-built synthesizer. That's how I was able to keep the file size so small - the only assets are a few tiny PNGs and JSON files.
@ArazatiTea Yup, all working as intended now! I appreciate the video reference material. Chilled was built at the last minute, and I was kinda just looking for any place I could put an additional exit, so it didn't really have time to get its own complicated puzzle.