On a finit notre dernier jeu d'horreur alors devinez enfin à quel bon gros survival horror on va jouer, un indice c'est le 9 neuvieme opus https://t.co/D4ZDrj8Of2
Added a wind generator, so now you can build structures that look like windmills. Also upgraded the cable tool so you can select the start and end voxels instead of placing each cable segment one by one.
6 months in, the journey is just beginning...
Check the newest devlog in which I describe how "I Spent 6 Months Building My Dream RTS Game"
Link: https://t.co/71uoI8TyVm
#devlog#gamedev#indiedev#godot#rts
After 23 days of dev, I finally rebuilt my UI system and I’m honestly pretty happy with how juicy it turned out!!
Also added dual wielding for weapons (staff + healing here), enemy stun states and more :)
Feels good to finally get back to high level coding <3
#gamedev#indiedev
Allé on va la gagner cte bataille finale et notre comprehension n'en sera que meilleur ! ... Nan parce que là c'est pas clair encore #CronosTheNewDawn https://t.co/D4ZDrj8Of2
Allé le temps passe et Cronos n'est toujours pas terminé ... eh ben on le termine ce soir !
Enfin je crois, oui voila je crois ! https://t.co/D4ZDrj8Of2
Working on skill leveling and per-skill skill-trees! Here are some screenshots of the skill widget so far, as well as a nice sunset. 🌄 #cubeworld#cubeworldomega
I have been keeping an eye on Castillon for a while.
This #indiegame by @OUPEGames combines tower defense, city builder and resource management.
The color palette is great and they have just released a public demo 😮 (link below)
What do you think? Would you like to play it?