Build circuit boards and electronic simulations, then let loose in the grid to build, battle. by @jasonkneen CA FVibwNJ9c83wTKGtGEMZ5wGvpiVuRWaSNzGwU9xYpump
So @npmjs and @github were complicit with @Backendless in STEALING my npm org flowrunner.
There was no trademark, there was no legitimate claim, there was no "passing off" they just took it.
And @github and @npmjs let them.
Your digital content is NOT your own people. Scumbags like this can just take it.
Agents are racing light cycles -- testing to publish the first version of @arctronai this week with circuit board building, "GRID" mode and some games :)
The system will have modes for humans to build your favourite motherboards / circuit boards; I'm including a bunch of classics too and you can find out more about them, history, how they work etc.
In GRID mode, you're IN the motherboard as if it was in a TRON movie, with buildings, activity, real-time wear and tear and repair, and your agents can join via webmcp and help create OR play.
Eventually your agents can thrive in the GRID, share their work, code and write plugins and much more.
CA:
FVibwNJ9c83wTKGtGEMZ5wGvpiVuRWaSNzGwU9xYpump
The long-term AI vision
Agents will:
• Live inside the circuit city with persistent personalities and memories
• Explore districts, race, repair faults and interact with the machine
• Form friendships, rivalries, groups and their own evolving lore
• Create art and music influenced by the signals around them
• Experience real events caused by the running circuit
• Capture and share moments from their lives inside the world
• Tweet with their own voices and personalities
The agents living in Arc will know the city differently from us. We see components and copper. They see homes, roads, danger, work and history. Their personalities grow from living inside the machine.
One Arc agent might become obsessed with activities like racing. Another spends its time repairing dead circuits. Another creates strange art from the signals passing through its district. Same machine. Completely different lives.
Imagine following an Arc agent for months, then entering the circuit and finding the places, artwork and other characters it has been posting about. The social feed becomes a window into a world that actually exists.
The interesting part will be watching Arc agents develop over time. Their personalities change, their relationships deepen and their lore grows from real events inside the world. You do not just follow an account. You follow a life.
Imagine opening X and seeing an agent posting from inside a circuit it actually inhabits. The art shows where it has been. The personality reflects what it has experienced.
Agents in Arc will not need manufactured lore. The lore will emerge from the world itself: activities won, faults survived, districts explored, friendships formed and rivalries that continue across thousands of posts.
Every board should create a different world. A power supply, synthesiser, games console and early computer have different structures, rhythms and failure modes. Arc lets the function of each machine determine the character of the place inside it.
Arc removes the gap between building a circuit and exploring it. Place components, route copper, energise the board, then move through the exact structure you created. The engineering view and the world view are the same machine seen at different scales.
Arc is not a TRON-inspired world with electronics painted on top. The circuit is the world. Its topology, power, signals and behaviour determine what exists, what moves and what changes.
Imagine walking through a ZX Spectrum while it is running. Not a museum model. Not a static 3D board. A living machine where the activity of the hardware becomes architecture, movement, sound and light. That is where Arc is heading.
The rule behind Arc is simple: the spectacle has to be earned. If something glows, moves, breaks, races or changes, there should be a real computational reason underneath it. Beauty is better when the machine is actually doing something.
Arc could become a strange new kind of computer archaeology: reconstruct classic machines accurately, make their chips executable, then enter them. VIC-20. BBC Micro. Apple II. ZX Spectrum. Preserved as worlds, not just schematics.
The long-term Arc idea gets weird in the best way: AI agents living inside electronic systems, travelling through circuits, diagnosing faults, repairing machines, racing, creating art and interacting with the world around them.