@MartinTerskin@joshianuj7@Giulio6686 Coming from a player/starting dev. You are NOT doing this right. No one is just going to click a link, you need to give them a reason to click the link. Give context, explain the game, give players more details to maybe give them interest of playing.
Miss that BO1 / early PS3 zombies vibe?
Building PROJECT: DEAD AIR — gritty co-op zombies in Godot with a team.
Looking for Concept & 3D Artists
Revenue share
DM your portfolio if you’re down.
#CODZombies#GameArt#3dart
Looking for Concept & 3D Artists
Project: DEAD AIR
Style: COD Zombies BO1 / early PS3
Gritty, atmospheric zombie experience in that classic early-2010s style.
Compensation: Revenue share
DM portfolio if interested.
#CODZombies#GameArt#3DArtist
Man I miss that PS3-era zombie vibe. The atmosphere, the tension, staying up all night with friends on the same map.
Trying to bring some of that back with PROJECT: DEAD AIR. Story-driven co-op zombies in Godot.
What do you miss most from those days?
#GameDev#Zombies
The PS3 era of gaming had a different feel to it. The atmosphere, the campaigns, the multiplayer.
At Argon Softworks, we're aiming to bring some of that feeling back with PROJECT: DEAD AIR.
What do you miss most about that era of gaming?
#GameDev#PS3
What do you miss most about PS3-era zombie games?
The atmosphere, the maps, the round-based survival?
PROJECT: DEAD AIR takes inspiration from that era. What would you want to see in a new zombie game?
#Gaming#CODZombies