@nextplayergames When a mechanic is simply "waiting." You plant something and need to wait for it to bloom. Or you fail a task and need to wait to be able to do it again. Not to be confused with "timing", like waiting for a platform to come back to jump at the right time, which is fine.
I’m excited to share a project I’ve been working on with an amazing team! Shadows of Dawn, a sci-fi survival FPS.
Any backing or shares are truly appreciated.
https://t.co/pqzUSmUhym