@soumyadesign For iOS or MacOS development it’s just a simple modifier, so it’s not going to be hard unless you are doing it from scratch in metal on a swiftUI view - but even then there is a lot of code online on refractive material shaders which can be used on web etc.
@mustache_dev@Bluedrake42 This is extremely good🤯🤯🤯 are the clouds/sun etc part of some environment map or something else? Also the best flight sim threejs game I have seen on my feed yet🫡
Not only have I remade #Balatro’s card behaviour in WebGL
I’ve now got custom #glsl shaders running on the cards too!
Built with #threejs
If this post hits 1k likes, I’ll drop a free & beginner-friendly video explaining exactly how I did it
#threejsjourney#100DaysOfCode