If you enable rigid body physics for an object, inside Collisions you’ll find an option called Shape, where Convex Hull is selected by default.
If you’ve ever wondered what this means, think of Shape as the casing used for collision around your object. Convex Hull creates a simplified casing around the object, which is faster to calculate.
But if you’ve made changes to the object and need the collisions to follow its actual shape, you can change it to Mesh.
#b3d #blender #blender3d
If you’re struggling with the Follow Path constraint acting weird and showing a dashed offset line, make sure your object’s location is set to 0, 0, 0. Aligning the object’s origin with the center clears that unwanted distance offset instantly. #b3d#blender
@vinayve66621592 Excited for you! I’ve been a bit busy with Blender lately, but seeing you work on Arduino has motivated me to squeeze some time in for it as well.