Dplus Kia LoL 팀 10월 방송 일정📅
🔗Dplus Kia 방송국: https://t.co/c7Ej64gVU7
*23:55 일정은 이해를 돕기 위한 표기이며, 방송 시작 시각은 자정(00:00)입니다.
*선수단의 연습 일정상 당일 방송 추가 및 취소 안내가 이루어질 수 있습니다.
Dplus Kia LoL Team October Streaming Schedule 📅
*23:55 KST is shown for reference only. Streams start at midnight (00:00)
*Due to the players' practice schedule, streams may be canceled or updated at short notice.
#DplusKia #DKWIN #SOOP
PHOTOISM X Dplus Kia
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평생 우승길만 걷자 👾
포토이즘과 스내피즘에서 Dplus Kia와 함께
소중한 추억을 남겨보세요 📸
📅 26.10.01 – 26.10.31
ONLY IN PHOTOISM
Patch 26.20 Full Preview!
Rocketbelt
- We're adjusting rocketbelt to be much more about the go in aspect of it and less power budget in the haste
- The haste is adding a lot to the repeatability for mages in particular, but also as a burst oriented item, it means that the item broadly isn't creating the right tradeoffs with other items like Cosmic Drive, etc. that should be purchased for the higher haste values
Lillia
- Lillia's changes last patch were a good start, but we feel we can go a bit further on the Sleep changes
- Overall, we want to do a better job of balancing Lillia between skill levels and Lillia typically struggles at the higher skill brackets, especially after we made her early clears a lot weaker
- Average play Lillias often don't get the most out of her Sleep duration, whereas higher skill players are much better at coordinating around it
Diana JG
- Diana mid is in a mostly fine spot, but Diana Jungle, which plays more like a bruiser and builds a lot more health needs a little more help
- Overall, we're not looking to add a ton of power to Diana as she does get a bit statchecky when strong
Neeko
- Neeko support (and Mid) have been a bit worse for wear
- Neeko support has become a lot weaker, especially at the higher levels of play after we made adjustments to her Clone and its interaction with vision
- We think Neeko could use a little more power as a result
Smolder
- Smolder has also been on the weaker side after we made a bunch of adjustments to Black Cleaver and Deathfire Touch several months ago
- We're continuing to add more power to him, but into his Crit builds as his Bruiser builds have worse counterplay given his scaling profile
Vayne
- With the nerfs to experimental Hexplate this patch (for her Top lane), we feel like we can give Vayne a little power in bot lane
- She still has builds in Top that don't build Hexplate, but we're more OK with those as she isn't as durable while dishing out a lot of damage
Yunara Ashe
- We've added an Ashe nerf into the patch as she is one of the dominant pairings on the patch, even with the Hurricane nerf (as a lot of her builds don't build it)
- We're also adding a moderate nerf in for Yunara as her level 1 laning is a bit too strong given how well she scales
- We expect after this and the Lucian buffs for the bot meta to be in a much better spot
Pulled Changes (Varus, Sylas)
- We pulled Varus and Sylas from the patch
- Varus because we feel like we need larger work on him to make his builds more satisfying and make sense
- Sylas, because we don't feel comfortable changing him overall without messing up his role balance, especially given the Protobelt changes in the patch
Dplus Kia Worlds 2026 출정식: BUILT TO DEFY. with SOOP🏁
Worlds 2026의 첫 시작을 함께해요✨
📅 2026. 10. 7. 20:00 KST
📍 잠실 DN 콜로세움
⁉ 자세한 내용은 이미지를 참고해 주세요.
Dplus Kia Worlds 2026 Send-Off: BUILT TO DEFY. with SOOP🏁
Kick off Worlds 2026 with us!✨
📅 October 7, 2026 | 8:00 PM KST
📍 Jamsil DN Colosseum
⁉ Check out the image for more details.
#DplusKia #DKWIN #Worlds2026 #SOOP
Patch 26.20 Preview (World's Patch)
This is the final World's patch and we've been pretty happy with the meta from playoffs and don't feel like there's much more we can improve it (aside from this patch) without causing excess damage to SoloQ, which is also a high priority for us
Systems
1. Rocketbelt continues to be one of the premier items on Pro Play mages that gives them a bit too much durability. We think Rocketbelt is better positioned as a "go in button" and so we're making it better at that use case and worse at the flexible use cases for mages (though it is skill expressive).
It mostly results in Mage champions having minimal weaknesses in the highest levels of play while also making them need to be nerfed for regular players (see Orianna's winrate)
That said, there are some "go in" Ranged champions that we expect this to be power neutral on (eg. Annie, Neeko) that their player bases still love this item on, it should just take a larger tradeoff on damage repeatability
2. We're further nerfing Experimental Hexplate to allow us to buff up some champions that have been balanced around it (Vayne top). This will also allow us to give Vayne bot a buff
3. Hurricane was a little overbuffed and so we're pulling back the buff ever so slightly (not by a huge amount here). We're also featuring a Yunara nerf in the patch, but we're being careful not to overdo it there in combination
Stale Pro Champs
- Some champs like Ambessa, Cassio, K'Sante have been stale for a while and our Cassio nerfs recently undershot a bit for Pro Play
- However, they've been pretty effective at moving her power budget around in regular play to higher AP builds
- As mentioned above, some of the safer scaling hyper carries are a bit too strong, even with the slight Hurricane tapdown we're planning and given Lucian's large nerf in organized play
Lucian
- Lucian's best pairings (eg. Enchanters like Milio) have received a large nerf as a result of the 26.19 changes and so we're returning some power back to Lucian in generic power
- In combination with the Support laning changes from last patch, Lucian's early kill threat has gone down significantly and so we think we can buff him up a bit
Vayne
- Vayne also received a nerf recently due to her strength in Top lane in both Pro Play and high level SoloQ
- We're being very careful about adding more Ranged tops back into the meta as that has been something players have been complaining about, but think that a generic buff + a nerf to Hexplate will make her neutral there (or at least have to go for squishier builds) while buffing Vayne bot back up
Sylas
- We're making an adjustment to Sylas, to give him a slight buff in Mid, while keeping his Jungle steady overall
- Overall, this will be a bit of a reshape to Sylas to make him more powerful in the matchups he's good in, while not having much change in matchups he's already bad in
More on other champs tomorrow
Patch 26.19 Preview!
This is the first of our 2 Worlds patches, with Worlds happening on 26.20!
Support HP Regen
- After Support roaming was nerfed in 26.16, pre grub spawn Support roaming is all the way back down again, especially in Pro Play which is what we were after
- That said, Enchanters and Ranged supports are now dominating the meta again
- So we're making some targeted adjustments to melee supports so that they are able to engage and withstand some poke, rather than get poked out and not be able to engage again
- Overall, this isn't going to be a giant swing, but hopefully enough of a nudge up for Melee Supports that players think about dynamics of the lane a bit differently
Top Role Quest
- For quite a while now, in some regions, especially at higher skilled play, Top has been a decent amount weaker than Bot (who are the natural counterparts)
- That said, Top in regular play is both very popular and very powerful, and we're not looking to change the dynamic very much (and also why we're not nerfing bot lane overall)
- So we're giving a targeted adjustment to the more skill skewed aspect of Top lane, through the Teleport and upgraded Teleports from the Role Quest, which are typically used more effective in skilled play (where Top needs the help)
- That should allow Top to exert its influence on the map more reliably, especially in split push scenarios
Ranged Top Laners
- We hear a lot of the complaints about Ranged Top laners and agree that when these champs get too powerful it leads to pretty degraded "low gameplay states". That said we do think it's reasonable for Ranged Top laners to be a thing you can play there viably, it just needs to be at the appropriate power level with the appropriate power curves
- We don't feel comfortable taking a large swing here, especially before Worlds, but just wanted to let y'all know that we're working on some small changes to make it a bit more tolerable for melee champions
- This will hopefully allow us to also buff some of the ranged champions that are normally played bot who were nerfed due to their top lane performance (eg. Vayne), but we won't be able to do this until this set of systems changes is released
Simple Champions & Nasus
- In the post the other day about simple champions, I mentioned that we think it's good to have simple champions be strong at all levels of play. Not all of them, but some
- This can often be frustrating, especially when in moment to moment combat, their play patterns are very straightforward and feel lower counterplay if they can meet their success condition
- Our philosophy is that if a simple champion is overpowered and causing frustration, then that might be a cause for nerf
- However, if a champion is frustrating and simple, but not overpowered, if it doesn't have an unintended design flaw, we're likely to leave it as it is (eg. Viktor)
- Viktor is strong in lane, but he's also easy to gank and weak in early skirmishes; we think this is a reasonable strength and weakness profile and also over the last few years we've taken (imo) too much power out of early game trading from many champions, which has caused laning phase to lose texture broadly across the game
- Nasus however, has been strong according to this principle, even when accounting for his mastery curve and he has more sharp success conditions now with Q 4 stacks; in lanes where he can stack freely he becomes more of a threat, while in lanes where he's contested, he's easier to keep down
- This often means when you run into Nasus in a good matchup, he's often scaled without much holistic counterplay for the team (only his lane opponent)
- So while we think this shape of Nasus is broadly correct, it does warrant sitting at a slightly lower resting power level due to these considerations
Dplus Kia LoL 팀 9월 방송 일정📅
🔗Dplus Kia 방송국: https://t.co/c7Ej64gVU7
*시간은 이해를 돕기 위한 표기이며, 방송 시작 시각은 자정(00:00)입니다.
*선수단의 연습 일정상 당일 방송 추가 및 취소 안내가 이루어질 수 있습니다.
Dplus Kia LoL Team Septemner Streaming Schedule 📅
Times are for reference only. Stream starts at midnight (00:00)
Due to the players' practice schedule, streams may be canceled or updated at short notice.
#DplusKia #DKWIN #SOOP
김대호 감독 "이기고 있을 때 차갑지 못했다"
씨맥: 요즘 공격을 잘하려고 하다 보니 차갑지 못했던 것 같다. 뜨거워서 이긴 적도 많다 보니 조절이 쉽지 않았다
쇼메: 중요한 순간마다 판단이 아쉬웠다. 1세트도 3세트도 저희가 다 유리했는데 역전당하는 과정에서 개개인의 판단력이 T1보다 아쉬웠다
https://t.co/YL2GbOHZCx