Loop mood animation of my perfect New Year's Day, where elements from the past and present are mixed. This is what a CG artist looks like on holidays😂
(Better with sound)
#unrealengine#blender#3dart#NewYear2024
A New Year's present for everyone who uses @eagle_app to manage references. I'm giving away my library with 1500 references of game’s VFX. Download, open in Eagle and enjoy!
Link: https://t.co/LGnglzAbVh
I wanted to create a shader that would help me generate different variations of the force field for any situation! The result is a huge construction of nodes and two sleepless nights. Student work from courses.
#unrealengine#vfx#realtimevfx#niagara#gamedev#forcefield
@motorsep 2. I made vector value in "User exposed" and integrated that in parameter "Particle equilibrium position". This helped me regulate position of attraction in viewport. If you work with blueprint artist he can help make it more complex\automatic for real game.
@motorsep 1. The main core of VFX is emitter with spring force module. That emitter spawn other emitters. Module "spring force" help to create a point to attract the particles. That module has parameter "Particle equilibrium position" which help write position of attraction.
@Kanibus_12 I have taken courses that are not in English🥲
https://t.co/l5q95z8wEZ
I can also recommend this YouTube channel. He also taught me a lot: https://t.co/hFqCRWXFby