@vaughmj1 As you can code each operator, you can get rig info and send it to the GPU to move the pinned points.
But it does'nt handle collision for now.
I have completed my initial version of the VBD solver on #Blender. There are still some optimizations that need to be implemented.
To fully utilize the GPU's capabilities, I need to integrate a local/shared memory buffer into your Addon.
#Majax#b3d#geometrynodes
I will not be able to dedicate time to this project for the next few months.
My Addon #Majax just need few improvements before it can be published.
So I have decided to prioritize on polishing the Addon rather than continuing SoftBody Simulation.
@Luckyballa Why dealing with self-collision cannot be solved using the same framework as collision between two deformable objects?
I haven't tested it, but I don t understand where the issue can be.
Having my #geometrynodes running on GPU for some fancy Physics!
I m using the classical mass-spring algorithm to test the data manipulation through my add-on.
Can't wait to start implementing the new VBD algorithm!
#Majax#b3d
It has been a few weeks since I have been working on my Blender Add-on to enable interactive GPU computation within Blender. I have successfully executed my test kernel! Although the add-on is still a work in progress, I have laid a strong foundation for what's to come!
#Majax
@Luckyballa @AnkaChen1 Hey, a little question here, what is Chebyshev acceleration ? (If you have a paper or a link)
As I read, it s a way to express vector with a poly and the initial vector to minimize memory consumption.
Is the memory a bottle neck here ? Is there other advantages ?
@blue_nile_3d@The3DAdvantage Surprisingly running good for an i3 π
If you have some info about baking vertices position throught Blender python API, I would love to hear about !
@ToshiCG Not this one. This project is more or less on standby.
However, I have started working on an add-on to integrate GPU computation into Blender.
It's still too early to say if it will work, but if I achieve any interesting results, I will post them on my page!
I've started to have some basic simulation on muscles ! Seeing this first result make me realize that I will need to have a really good collision system to obtain good results !
#simulation#cfx
I reach 100 000 points with basic improvement on the GPU computation !!!
It is crazy that GPU can be 1000x faster than CPU for basic cloth simulation.
#RealTime#Simulation#GPU
I finished creating the muscles of the arm and shoulder articulation (missing the romboΓ―d, the dorsale, and the end of the trapezius).
Now I have a basic yet interessting example that I can play with : it is time to code !
#b3d#cfx#anatomy
I have just started working on my musculo-skeletal simulation. At the moment, I have got the skeleton and skin geometry for a basic male character using Blender #b3d.
I have rigged the skeleton and we can animate it by retargeteing mocap animations!
#CFX#Simulation#anatomy