@ListonthePrince Amazing as always. What kind of peeves me about this is that you'd never be able to use this in a match since no one is ever going to let the first part happen. How many other characters miss out of their max damage combos like Sim?
P.S. bring back A3/ST Yoga Flame Super!!!
@ListonthePrince Every time that I think that Sim doesn't have enough tools you start poppin out and showin'... I still feel like, in comparison to what rest of the cast can do to corner carry from mid-screen Sim is still missing.
@jchensor@jchensor Think I might have a way for you to start wrapping you head around it. If only because I felt much like you did until I went back to playing some A3 and in that game, though the motion is a bit different, I use Alpha Counter's. Start playing with that in mind.... ๐
@ListonthePrince I luv plaything Sim, since HF days. And maybe this is me being a little biased but the amount of joystick position changes that Sim players have to make by far exceeds all other characters. And that it hasn't been consistent from A3, SFIV, SFV, or SF6 is infuriating!!
@broskiFGC It's definitely better than in SFV where it was completely unusable..... At least in SF6 there's times when it's helpful to get people to back off their constant pressure.
@jav1ts Parry. An enhancement would be Perfect Parry to be a directional tap like 3S. Air Parry being directional.
Drive Reversals that actually work!!! Its closer to A3 than SFV.
Drive Impact! Add directional input while holding buttons makes it last longer or shorter.
@jchensor There were 3 weeks left before the tournament started. That's more than enough time to have scheduled his flight and let him back in. There's something going on here that they're not saying.
@JanvandenHemel Yes definitely a great add on just weird that peoplesay it's better than zBrush when it's quite literally the same person that wrote the code that's in zBrush. Like why try to make Blender seem like it can compete with zBrush when there's room for both.
@jchensor@InfraredAces@iDomNYC Frame data.... What's that?!? We figured things out the hard way, no training mode... Just quarters/tokens into the arcade cabinet and playing!! There were no less than 20 quarters sitting on the screen to play the next person. Pfffffft to Frame Data.... ๐
Changes for #SF6 Parrying system
Make doing Perfect Parry to being a directional input like 3rd Strike. This would be the best way to add intentionality/skill and would also add both down Parry as well as Air Parry. @jchensor Thoughts?
#SF6#Parry
@jasteinerman@midjourney@discord Yup just like professional photographers were replaced with amateurs using iphones and planes replaced cars. And the list goes on. Why be hyperbolic about the demise of something that cannot just be tossed away as if it were a disposable napkin? I'm not against AI but....