We're excited to support Haven Lyon!
This November 14–15, young creators aged 13–18 will come together to learn, collaborate and build their own games.
Here's to supporting the next generation of game creators!
Learn more: https://t.co/0Gz23dYmbm
A story doesn't exist in isolation. Its locations, scenes, and points of interest all need context.
Learn how to use the Location Editor in #articydraft to connect narrative elements to the game world.
https://t.co/yJYgIUCsJg
Another #AdventureX has gone by in a flash.
Big thank you to the organizers, speakers, and everyone who made this even great.
We're happy to have supported #AdvX26 and already looking forward to #AdvX27
PS: still time to grab something from the sale:
https://t.co/4tXa3xRu1d
An interesting article on the attempt to transplant the heart of D&D into a single player narrative experience, building player agency around magic and the importance of constantly iterating: https://t.co/YXthcRp6oy
The bigger the narrative flows grow, the more time you spend arranging nodes.
This articy:draft X Quick Tip shows how Auto Layout helps you neatly arrange nodes and keep your flows easier to navigate.
Watch the video: https://t.co/t10Mdv4ZIw
FINAL wave of Saturday/Sunday single-day tickets available NOW!
Only 5% left with 4 days of ticket sale remaining for #AdvX26!
If you want to attend AdventureX on 7-8 November and didn't get your ticket yet, it's now or never. #AdvX#AdventureX
https://t.co/bkaKtDG9ri
articy:draft X 4.4.0 is here! The latest update helps teams keep growing narrative projects under control, from clearer branching flows to better VO oversight and more control for admins.
See what's new: https://t.co/zoNuzHzvUS
An interesting article comparing the approaches of Gossip Harbor and Just Dessert, two strong competitors in the Merge 2 genre: https://t.co/VyoXZW2q1o
Voice-over decisions affect more than the script.
With the VO Extension in articy:draft X you can prototype tone, timing, and delivery before sending instructions to VO artists.
Avoid re-recordings and get the direction right from the beginning: https://t.co/kRgbDrYaTH
Game writing isn’t just screenwriting in a different format. And “players don’t want to read” is just one myth worth questioning.
Hear Bruno Dias, Aysha Farah & Andrea Saravia Pérez unpack the realities of game writing.
https://t.co/jhmSlzA36L
Localization isn't just translation.
It's narrative data that needs to stay connected across languages, VO, and production. Learn how articy:draft X helps bring localization into your narrative workflow:
https://t.co/8RNE0tIGyY
Creative confidence matters.
But what happens when it makes us resistant to criticism?
Greg Buchanan explores the tension between trusting your instincts and listening to your audience:
https://t.co/iG9qMo9bWP
A narrative system should let teams do more than read the story.
With the articy:draft X Presentation View, teams can play through branches, test variables, switch languages, hear VO, and save specific journeys for review.
Learn how it works: https://t.co/vu2aSmf5tg
An interesting article arguing that while controlling a lot in an RPG is good, controlling absolutely everything is not desirable:
https://t.co/q0mRrS3sXp
Narrative production gets complex when story, data, and implementation have to stay aligned.
See how synchronized panes and the Property Inspector help keep context visible while you work through dialogue.
https://t.co/qjtrGNxmLt
Narrative systems get more powerful when story logic is treated as part of the design, not something bolted on later.
In this tutorial we cover the basics of scripting in articy:draft X, from conditions to variables and beyond.
https://t.co/2mwqmYGIkE
Got a perspective on narrative, games, or interactive storytelling? InErGa is looking for speakers to join the conversation. Share your experience, ideas, and lessons with the narrative community.
https://t.co/vP6r1HRHpg
Your narrative project doesn’t live in text alone.
Images, reference files, and other media are part of the bigger picture.
In this tutorial, learn how to bring those assets into your project and keep them connected to your narrative work.
https://t.co/diHH3Vv5iT
Good narrative twists can make us rethink everything.
Bad ones make us question whether the game ever trusted us.
In this article Greg Buchanan explores twists, player agency, empathy, and the difference between being tricked and being cheated:
https://t.co/iX4bW8Y4iJ