Anatomy and Newton's Law of Universal Gravitation (or the affection of gravity towards our muscles) via @artstationhq
Read the full article here:
https://t.co/EgFDPRCsur
Blocking out a dragon surgery scene for ArtStation Dragon's Rise Challenge.
I will share more about process, tips and tricks here: https://t.co/cS6y8lwr8u
Original Concept by Mole Wang.
#dragon#artstation#3d#sculpting#zbrush#artstationchallenge
Community Upvote ๐ @withFND
Iโm in the running to join Foundation as a creator. Please do upvote if you are on Foundation.
Vote โ https://t.co/MjlMH3G156
Yo fellas,
I just updated my Realtime Viewport Anti-Aliasing script to version 1.3 to support hi-res monitors with Windows Scaling on.
Anyone who bought the script will receive this update for FREE.
https://t.co/J8wSGFxb2C
#zbrush#viewport#script#macro#poligone
3D printing process. So Iโm getting familiar to Anycubic resinโs shrinkage and this is the first time I success on the first print.
There are some properties of resin such as viscosity, curing time and shrinkage andโฆ https://t.co/7phwJymqkC
ZBrush Non-Destructive SubDivisions
This macro will let you subdivide your ZBrush mesh the alternative way which will reduce shrinkage and preserve details of your mesh.
Download at: https://t.co/clH4c0F976
#zbrush#3d#plugin#cg#pixologiczbrush
ZBrush Realtime Viewport Anti-Aliasing
These macros will enable/disable AA for better real-time rendering, especially for quick viewport screenshots. Works best for hair and thin objects.
Download at: https://t.co/1CiUocTTq8
#zbrush#pixologiczbrush#3d#cg#plugin
Classic Ironman Redesign - Hard-surface sketch in ZBrush.
Youtube link: https://t.co/VLAEy42lCK
I started with an idea of some alien and ended up with an Ironman redesign. Sculpted in ZBrush, textured in Substance Painter & rendered with Redshift in Maya.
Day014
Classic Ironman Redesign - Hard-surface sketch in ZBrush.
Time-lapse video here: https://t.co/VLAEy42lCK
I started with an idea of some alien and ended up with an Ironman redesign. Sculpted in ZBrush, textured in Substance Painter & rendered with Redshift in Maya.