If you design weapon skins Rust, CS2, or any game with a Workshop
THIS IS YOUR TOOL
You know the grind. One concept = a weekend in Substance, hand-painting UVs and weathering, just to find out the community scrolls past it. Then you do it again. And again.
Artyx kills the part that wastes your time: finding the look.
Drop in your weapon. Type what you want: "molten rune Deagle, gold accents, lava cracks." Get the finished design back on the actual model. Then fan it out: Halloween, Christmas, galaxy-circuit, cyberpunk — four directions side by side, in one canvas, in the time it takes to open Photoshop.
Every concept branches off the last. Nail a vibe? Spin five variations. Kill the ones that don't pop, double down on the one that does. The whole exploration lives on one board, not in 30 scattered PSDs.
Stop betting a weekend on a skin that might flop. Test ten looks tonight, take the winner to final.
Concept at the speed of thought. The details is the part that should be slow, the idea shouldn't be.
Design your first skin free.
#csgo #rust #skins #steam #workshop #steamworkshop
Introducing @artyx_ai
Agentic design is here.
I've been living inside agentic systems since end of 2022. Thousands of hours building, breaking and shipping with harnesses.
I know exactly what a good one looks like.
Neither just canvas, nor just chat, combine them into agentic canvas.
So we built the first 3D harness, a desktop platform purpose-built for game art.
References, prompts, parallel generations, multi-derive, in-place edits, segmentation, full 3D pipeline.
Reutilizable skills and actions.
Memory layer for Design System.
And more agentic-native tools are coming.
Direct handoff to Blender, Photoshop and more apps. All orchestrated by agents that understand creative direction.
Artyx, the first agentic studio for 3D and visual creation.
For game studios. Indie devs. Hobbyists. Modders.
Taste and direction is more important than ever.
In just 10 minutes with @artyx_ai , I borrowed the concept art from @CelestiialVoid, he gave me permission, and here it is in 3D.
I hope you like it.
#concept#art
Mortal kombat character exploration in matter of minutes.
From concept-art to 3d object, then, retexture and generate variants.
Join our discord for early access in the comments.