@DevDelver I was following a course from https://t.co/vCpDrguLlc I picked up a while ago on humble bundle! I also found this video helpful too, briefly goes over several patterns with some examples๐
https://t.co/1yEfkpzHae
I've been learning more about unity programming design patterns lately! Today I tried applying some patterns I learned to the card game I'm working on. I refactored the code to use the State Pattern & the MVP Pattern and it feels a lot cleaner/organized โจ
Lately, I've really been enjoying games lately like Inscryption & Slay the Spire! It has piqued my interest in creating card games. Right now I'm just trying to create a game of crazy eights to get a feel for implementing a basic card game โฃ๏ธ
@DevLongy Ayy nice! I love TikTok, I'm not sure I could delete it myself lol I did set a time limit on the app so I wouldn't get sucked in for too long haha
Thanks everyone for the kind messages! Some of you asked what's next . . . maybe 1000 days of game dev ๐๐ that might be a lot consecutively ahah but in general I def still want to continue learning and making games!
Day 100 of #100DaysOfGameDev
I've finished up all of the modifications for my conveyor cafe game! I'll publish the new version once the rating period is finished ๐
Learned so much in these 100 days! & I'm excited to continue my game dev journey ๐ฎ๐๐ฏ
Day 99 of #100DaysOfGameDev
Continued working on the tutorial level for my conveyor cafe game! Also, started experimenting with using different cursors in-game. Not sure if I want to use them in the final product, but it's been fun to play with :)
Day 98 of #100DaysOfGameDev
Today I started working on the tutorial level for my game. Trying to find the best way to approach it to not bombard the player with too much text and try to use visual cues when possible ๐
@manisha_w96 Hey thank you, means a lot๐ฅฐ Yeah after ratings are over I just want to push out a couple of tweaks for the difficulty, and maybe add a tutorial level so the goal/controls are more straightforward!
Day 97 of #100DaysOfGameDev
For my conveyor cafe game, I added a limit to the # of orders at a time based on the difficulty selected, to keep it from getting too chaotic! I'm also still learning about programming design patterns which has been really interesting/helpful so far :)