The XR market is racing toward a $1069.27B future.
And it demands an infrastructure thatโs ultra-fast, distributed, decentralized and real-time.
Thatโs what the Mawari Network delivers.
The internet is outdated.
Traditional infrastructure can't facilitate the new era of the 3D internet.
Become a part of the ecosystem that will change the way we interact with the world.
๐ฌ MovieDOM @discord is Live! ๐ง
Take your front-row seat: join us to dive into movie nights, music debate, live chats, fun quizzes, and exclusive prize giveaways โ all in one vibrant #RWA community.
๐ First 1,000 members get the OG Role. Everyone who receives the role will be prioritized in the community for earning other, more rewarding roles.
โก๏ธ First come, first crowned โ take your OG badge in @GalxeQuest โ
6 billion customers.
$100 trillion in assets.
And we are bringing them onchain.
Rayls is the blockchain for banks - bringing trillions in liquidity and billions of users onchain.
Mint your free Rayls Ticket on @arbitrum today โ
just unlocked access to a new world
the current is changing
systems are syncing
banks are coming onchain
will you be early this time?
trillions onchain
https://t.co/pNPev3KLMG
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The new chatbot @UnifaiNetwork has many features in Web3 capabilities.
I asked @UnifaiNetwork to find a route for converting $SOL to $USDC.
It connected my wallet and used the Jupiter service to complete the swap with the lowest fee and in the fastest way possible.
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Game infrastructure is broken. Here's why.
Every studio we talk to hits the same wall - infrastructure costs are killing games before they launch.
Just got out of a call with a team spending $150K to get basic servers running. Their best dev hasn't touched the game in weeks. Just managing backends.
Numbers that matter:
- Basic infrastructure: $150K+
- Setup time: 6-12 months
- Backend team costs: $$$ monthly
- Server maintenance: endless
Most Web3 games? They're building everything twice.
Once for the game, once for blockchain.
Weโre tired of watching good studios burn out trying to manage both.
We rebuilt this stuff because we had to. Decentralized infrastructure isn't about blockchain hype. It's about making games actually work.
What we're seeing now:
- Deploy 85% faster
- Cut costs by 70%
- One codebase, not five
- Infrastructure that scales itself
Your devs should be building games, not babysitting servers. Your players should keep their stuff even if a game shuts down.
This isn't about making Web3 games. It's about making games that work better.
Tech's ready if you want to see it.
When Amazon suddenly shut down GameSparks, over 2,000 games were affected.
The future is not depending on a sole provider.
The future is decentralized.
๐จ Panel Alert! ๐ฎ
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
๐ง Topic: Scalable Game Infrastructure
โฐ AM - AM
๐Stream A
Theyโll explore: โ๏ธ Architecting for scale
๐ Cloud/server infrastructure
๐งฉ Game tech ecosystems
๐ Stability during player surges
Donโt miss it!
Developers have a major problem with infrastructure right now:
โ $150k startup costs
โ Months of setup time
โ Endless maintenance
But the real issue?
All that custom code and tools you build stay locked in your project.
We built the marketplace to fix this.
Take the tools you make for your game - monetize them, share them, help other devs skip the hassle you went through.
What are devs sharing? Real infrastructure solutions:
- Custom LiveOps systems
- Unity-native backend tools
- Community features
- Player analytics
- Commerce integrations
Everything works natively in Unity with C#. Build your tool, test it in your game, put it on the marketplace. No extra platforms or languages needed.
The infrastructure runs on our decentralized network, so tools scale automatically. Devs get paid when others use their work, games launch faster, and infrastructure costs drop.
This isn't theoretical - studios are cutting development time by 85% and reducing costs by 70% using marketplace tools. Real numbers from real games running right now.
Want to see what tools are available? Or ready to share something you've built? Hit us up.