Introducing: Built in Venice
Private, uncensored AI in the wild. SDKs, agents, on-chain experiments, dashboards, and more, all shipped by the Venice community.
Seedance 2.0 Mini is now live on Venice.
ByteDance's fastest video model. Text-to-video, image-to-video, and reference-to-video with native audio. Up to 15s at 720p.
Available to all users, anonymously
Venice is now available as a plugin via Base MCP.
Your agent can now use the leading private and uncensored model inference platform from Base's MCP server, with the help of x402.
New skills just dropped on Base MCP
13 apps, and now more ways for agents to:
β Transact
β Trade
β Lend
β Mint
β Buy
All onchain, all on Base
Happy Horse 1.1 is live on Venice.
Native audio + multilingual lip-sync 1080p video generation from @alibaba_cloud.
Text-to-video, image-to-video, and reference-to-video. Available anonymously.
A full coffee brand built from scratch: story, voice, mascot, landing page, and a launch thread.
Created using Qwen 3.7 and Qwen Image Edit 2, all with anonymized conversations through Venice, shielding your identity from the model providers.
MiniMax-M3 by @MiniMax_AI is now live on Venice.
The first open-weight model to deliver frontier coding and agentic performance with native multimodality. Built for long-horizon, complex workflows.
Available anonymously.
Kling V3 Turbo is now on Venice.
A lightweight, lightning-fast version of @Kling_ai's SOTA video model, while preserving quality and prompt adherence.
Text-to-video, image-to-video. Available in Standard and Pro, anonymously.
Level it up with more features:
"Add a start screen and a win screen. Keep the retro look and everything in the one file."
"Add a second level: a new layout that's a bit faster, and show the level on screen."
"Add a power-up that drops occasionally and gives [a temporary boost] for 10 seconds."
"Add sound with the Web Audio API only (no files): a blip on hits, a tone on losing, a jingle on winning. Add a mute toggle."
"Add a high-score saved in the browser (localStorage). Show it on the start and game-over screens."
"Wrap the game in a retro CRT computer shell: a chunky bezel, a slightly curved screen with faint scanlines and a soft glow. Keep the [PHOSPHOR COLOR]-on-black palette and keep it all in the one file."
Frontier-level agentic capabilities and long-horizon coding, open source and fully private.
That's GLM 5.2, now on Venice.
Here's a full walkthrough to build a retro video game with GLM 5.2 and OpenCode, starting from a single prompt:
To try it yourself, here's a prompt template to start with:
"Build the CORE of a playable [GAME TYPE] as ONE self-contained HTML file named game.html
Core only (we'll add more later β no menus, levels, or sound yet):
- [CONTROLS].
- [CORE RULE: what the player does, moment to moment].
- A live score, [N] lives, and "press space to restart" when lives run out.
Hard constraints:
- A single .html file. No external libraries, CDNs, fonts, images, or audio files. Everything inline (HTML + CSS + vanilla JS, <canvas> for the game).
- It must run by just opening the file in a browser. No build step, no server.
Look and feel β retro arcade:
- A single [PHOSPHOR COLOR] on near-black palette. No other colors.
- A blocky monospace font feel (CSS monospace stack, no web fonts).
- Center the game on a plain dark background."
Then open the file in a browser and confirm it runs.
GLM 5.2 is now live on Venice.
@Zai_org's frontier open-source model built to power agents and long-horizon agentic coding, with High and Max reasoning modes for the hardest problems.
Available fully private to Pro users.
GLM 5.2 is now live on Venice.
@Zai_org's frontier open-source model built to power agents and long-horizon agentic coding, with High and Max reasoning modes for the hardest problems.
Available fully private to Pro users.
Introducing GLM-5.2: Frontier Intelligence, Open Weights
- Significant improvements in coding and agentic tasks
- Strong long-horizon capabilities with a 1M context window
- Two levels of reasoning effort: GLM-5.2 (max) pushes the limits, while GLM-5.2 (high) strikes a strong balance between performance and token efficiency
- MIT-licensed open weights
- Same API pricing as GLM-5.1
Tech Blog: https://t.co/LAsxUdN0JZ
Weights: https://t.co/g0A1C4UWx4
API: https://t.co/Kc3E22cbN7
Coding Plan: https://t.co/Nk8Y98HNhU
Chat: https://t.co/WCqWT0qCQb