Got a Lenovo ThinkReality A3 to test at launch. Windows-only, so it sat on a shelf once I moved to Mac.
Last night Claude Opus 5.5 and I found the USB command that wakes its display and built a macOS app.
The teleprompter, filmed through the lens. Open source, link below 👇
That's one small step for humankind, but one giant leap for this man. these images are coming out from my #WIPㅤㅤㅤ cad model renderer program for windows/macos.
Building a 3D portfolio where you have to physically "connect" to view projects.
Stack: Next.js 15, React Three Fiber, Rapier Physics.
Looking for feedback/roasts! How does the transition look? 👇
#buildinpublic#threejs#reactjs#webdev#frontend
Ready to play some robot basketball? I've created an three.js experience for my developer portfolio: https://t.co/SJjFJUyaem
#threejs#threejsJourney#r3f#webgl
30 Ağustos Zafer Bayramı'mız kutlu olsun! Bu büyük zaferi bize armağan eden Mustafa Kemal Atatürk ve silah arkadaşlarını saygı,minnet ve rahmetle anıyoruz. Vatanımız için emek veren tüm kahramanlarımızın anısı önünde saygıyla eğiliyoruz. #30Ağustos#ZaferBayramı#Atatürk#Türkiye
The browser is the new operating system
In 2011, WebGL first let developers render computations directly to the device’s GPU via the browser. OpenGL’s Shading Language (GLSL) isn’t easy to work with, but better abstractions were developed over time (like Three.js).
But WebGL was still very display-driven — designed to enable rich 3D and 2D experiences in the browser. So you weren’t totally confined to a <canvas> element, but most use cases ended there.
Now there’s WebGPU shipping in Chrome, providing a more general interface to the underlying GPU APIs. In addition, WebGPU lets developers use new native accelerations like Apple Metal, Microsoft Direct3D 12, and Vulkan.
This means that GPU acceleration in the browser won’t just be used for drawing on a canvas. Matrix multiplications in Tensorflow.js are already supported with a WebGPU backend. There are a few LLMs that have added support for it as well.
WebGPU makes browsers start to resemble a more traditional operating system.
• Kernel — In Chrome, the browser engine (Blink) manages process execution, memory, and communication
• File system — In Chrome, there’s IndexedDB, Cache API, LocalStorage, and File API.
• Machine executable binary format — WebAssembly faintly resembles executable and linkable format (ELF) on Linux.
• Hardware modules — WebGPU now provides a more direct API to the underlying hardware. Existing hardware APIs also access microphones, cameras, and other plugins.
(3/4) Try before you buy! Many brands now offer virtual product experiences. Home-related? Check out Thursday Pools, a fiberglass pool company. Their "Metaverse World" lets you visualize and feel the pool in your backyard! 🏊🏡
(2/4) Virtual environments = Unique experiences! Brands are engaging with customers on a deeper level. Just look at Starbucks, with its virtual cafe in the Metaverse, where friends connect and exclusive offers await. ☕️
Leap into a new era of interaction...
💥 Introducing the Leap Motion Controller 2💥
🤩 Increased field of view
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Secure yours today: https://t.co/f1Qd8nsAXJ
#LMC2
Ever wondered how clouds work in video games?
They may be an afterthought for gamers, but creating clouds is one of the most exciting and complex topics in game art.
We have a lot fo talk about, so lets get right into it.
Another massive 🧵
1/4: As the Metaverse gains more attention and interest from the tech industry, it's becoming increasingly clear that spatial thinking is a crucial skill for Metaverse builders.
The metaverse is still in its early stages, but it’s already starting to reshape the world of work.
Virtual reality (#VR) and augmented reality (#AR) are set to increase the global economic output to over $1.5 trillion by 2030!