AssetHoard v0.2.2 is out: right-click any 3D model and export it as a turntable GIF or sprite sheet. Animated? Pick a clip, export once per direction, done.
Plus textured Unreal previews and tag search.
https://t.co/7qcTCvUMa1
#gamedev#indiedev#gameassets#solodev#gaming
AssetHoard is sponsoring CookieJam ๐ช
Starts 3 October, runs for a week, and there's over $25k in prizes up for grabs. Cookie fan or not, come bake something sweet.
https://t.co/ebBiitX8aS
#gamejam#indiedev#gamedev#CookieJam
@DeriveSynergy Sorry, missed this! No built-in versioning yet. If each version is its own file (sword_v1.1, sword_v2.6), add both and assign each to its project. Editing one file in place won't keep history though. How do you manage versions now? Keen to hear for the roadmap.
AssetHoard v0.2.1 is out ๐ฎ
Unreal support has landed. Point it at a project and your .uasset and .umap files preview right in your library. Meshes orbit, sprites animate, sound cues play. No editor required.
https://t.co/j5VT0uwVa9
#gamedev#indiedev#UnrealEngine#UE5
A slightly technical write-up on how AssetHoard peeks inside and renders assets in zips, rars, and tar/gz archives without extracting them first.
Read it here -> https://t.co/zAdRCaQCk6
#gamedev#indiedev#rust#gameassets
AssetHoard 0.1.20 is out.
The expanded 3D preview now has a real control panel: environment, surface and mesh settings, plus a toggle for every texture map on a material.
plus a lot more
https://t.co/8TwXnEKIRI
#gamedev#indiedev#3D#gameassets
Play audio straight out of a zip.
AssetHoard previews inside archives (zip, rar, tar, gz) as if the files were already uncompressed on your drive. No extracting, no temp folders. Click the track, hit play.
#gamedev#indiedev#gameassets#gameaudio#godot#unity
AssetHoard v0.1.18 is out today - groups of assets can be viewed as an animation, we've added ctrl+p command palette, and much more!
Free in open beta! give it a go -> https://t.co/mFVPAlZc15
@gameassets#indiedev#gamedev
AssetHoard now reads Piskel files.
Your .piskel sprites and animations show up in the library with proper previews, right alongside your Aseprite and https://t.co/dkxYNn4nOZ work. One place for the whole pixel-art pile.
#gamedev#indiedev#pixelart#gameassets
Got 4 candle pngs, or a 3D model in fbx and gltf?
Variant groups, new in AssetHoard 0.1.17, fold them into a single entry. The files on disk never move.
https://t.co/LPf94x808T
#gamedev#indiedev#gameassets#3dart
That asset pack you bought. Hundreds of files, folders inside folders, and the one icon you need is buried somewhere in there.
You could go digging. Or hit show all and see every item laid out in one scroll.
#gamedev#indiedev#gameassets#gameart
3D in AssetHoard.
Rotate, pan, and play animations on your models without opening a single other app. No more launching Blender just to remember what that .fbx actually was.
#gamedev#indiedev#3D#gameart#b3d
A 3D model is never just one file. It points to textures, maps, a .bin, a web of dependencies.
AssetHoard now shows every one of them on the asset, so the whole render is visible at a glance. It even flags which are still sitting on disk, unimported.
#gamedev#indiedev#3d
Asset Hoard now auto-plays audio as you navigate. Arrow through a folder of SFX and each clip plays the second it's selected. No clicking play, no opening files one by one. https://t.co/KWAS3xdatj #gamedev#indiedev#gameaudio#sounddesign#gameassets
Did you know Asset Hoard previews Aseprite animations? Drop a .aseprite file into your library and the preview plays the animation, no export needed.
One library. Everything visible. - https://t.co/KWAS3xdatj
#gamedev#indiedev#pixelart#aseprite#madewithaseprite
Asset Hoard v0.1.14 is out.
Quick fix for a few v0.1.13 bugs:
- Audio not loading
- Import notes not saving
- Godot .tres skipped in watched folders
Also: long sprite sheets, NoiseTexture2D previews.
https://t.co/xSaesGUMy9
Godot .tres support in Asset Hoard v0.1.13.
Drag a .tres file out and every referenced texture comes with it in res:// layout. Drop it into a Godot project and it just works.
โ Materials, SpriteFrames, TileSets, +more
https://t.co/qvaKH3QRJ4
#godot#gamedev#indiedev
New in AssetHoard: the Workbench
A scratchpad for gathering assets as you browse, then drop the whole lot into a project in one click.
Library badges show what you've already picked up.
#gamedeveloper#indiedev
Asset Hoard v0.1.12 is out ๐
๐จ Pixel Renderer - sprites stay crisp, automatic detection on import
๐งฐ Workbench - a scratchpad for collecting assets before they hit a project
https://t.co/07CDUTP5Ym
#indiedev#pixelart#godot#unity2d#gamedev