A ver si todo es cíclico como dicen y se pasa esta moda de mierda y se trabaja en hacer cosas divertidas que la gente quiera jugar, sin pensar en nada más
Es una pena que el mundo de los videojuegos este SECUESTRADO por gente que no le gustan los videojuegos. Solo preocupados de ideologías, identidades, "self inserts", y mandar su "mensajito" que no aporta absolutamente nada
Lo de hacer juegos buenos como prioridad esta muerto
¿Juego de peleas del lol?
¿Gorrinos dando problemas?
¿¿Chuskar??
Levántate anda… que hay nuevo Expositor de Campeones de @Sh4rin_Papito.
AKALI se une a 2XKO el próximo día 8 de ABRIL.
😶🌫️Os esperamos😶🌫️
I am a senior vice president at a $68.7 billion gaming company.
Activision-Blizzard.
We have a 30-year-old franchise.
Warcraft.
Millions of players. A subscription model that prints $15 a month per user. A cash shop on top of the subscription. Paid expansions on top of the cash shop.
Our former creative director just told the press he wishes we hadn't called it "Warcraft."
He said the name sounds intimidating.
He helped create the name.
We ran focus groups. The focus groups said the brand needed to be "more approachable." We asked the focus groups if they played the game. They did not. We took their advice anyway.
Our VP told an interviewer we want players to experience "weddings, raids, and new adventures." She listed weddings first. Before raids. In a game called Warcraft. Nobody in the room flinched.
She also said "No one thinks the same about Warhammer."
She compared our franchise unfavorably to a competitor. On the record. As a defense of the franchise.
The forums are on fire. Twenty-year veterans are writing goodbye posts. One thread is titled "Think I'm done with WoW." Another calls our pre-patch a "player purge."
We called our GDKP raiders "delusional."
We timed a cash shop bundle to launch during the Trading Post anniversary -- the one event where players earn free cosmetics. We offered 200 discounted items but kept the monthly currency cap at 1,000. The math doesn't work unless you open your wallet.
The community noticed. We described their concerns as "feedback we're monitoring."
We are always monitoring. We have never once changed course because of monitoring.
The players say we're "Disneyfying" the game. Turning gritty into cute. War into weddings. Orcs into mascots.
They're not wrong.
The data says approachable properties have wider TAM. Total addressable market. That's the metric now. Not "subscribers who love the game." Not "community that built this franchise." TAM.
TAM doesn't post on forums. TAM doesn't write goodbye letters. TAM doesn't have 20 years of muscle memory and lore knowledge and raid nights that turned into real friendships.
TAM is a number in a slide deck that makes a board feel comfortable.
We added player housing. Players have asked for it since 2004. We launched it in 2026. Twenty-two years. We described this as "listening to our community."
We are very good at listening. Eventually. When the feature aligns with a monetization roadmap.
Here is what I know and cannot say in a meeting:
The name was never the problem. The name built this. The name survived server crashes and subscription drops and an activision merger and a harassment scandal and a $68.7 billion acquisition.
The name is "Warcraft" and for 30 years nobody was confused about what it meant.
The problem is not that new players find the name intimidating.
The problem is that old players are starting to find us unrecognizable.
And we don't have a focus group for that.
@riotgames Ppl losing jobs it's sad, but cmon money isn't infinite and this project is already 10 years old and all we got to this point is an alpha with 12 characters, shit gameplay that they don't even know what to do with and tons of bugs. You ppl need to live in the real world sometimes
Apoya tu escena local y experimenta la verdadera magia de los juegos de lucha.
¡Conoce a gente y disfruta independientemente de tu nivel! Hemos hablado con varios jugadores en la SantaKDD de @AnchorPointFGC.
Si no sabes dónde encontrar tu comunidad etiquétanos y te ayudamos👊
Watching the discourse with Tokon and all these new FGs makes something clear. Ppl who started FGs after SFV release won't ever know why people don't like these new toddler FGs. Steril argument, You can’t explain to someone how to multiply when they don’t even know how to add
I hope #2XKO devs don't listen to the whiny community and start removing all the fun from the game. If you guys wanna play another type of FG go do so, SF6 is right there
@Uwoahm8 Devs prestando atencion en twitter a comentarios de gente que no juegs FGs. El hecho de que el juego sea free to play puede traer problemas por querer hacerlo rentable. Escuchar al grueso de los juegadores esporádicos en vez de a los fans del género
@SamoelFGC Un enfoque diferente es que sientes que cualquier cosa que vayas a ver en esos videos la puedes hacer tu perfectamente
Esto no solo es por las limitaciones del juego, tambien por haber mejorado como jugador
No es interesante ver contenido de algo que puedes ejecutar tu jugando