I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: https://t.co/2d9aVuUsxj
I'm very excited to announce `raylib 6.0`! 😄
With +2000 commits and +200 contributors, this is the biggest release ever!💯
- Release details: https://t.co/1alHEqsfIM
- Discord: https://t.co/YojL0ogs13
- Webpage: https://t.co/wdthgF9gtY
**code once, play everywhere!**
Slug algorithm is now open source and patent is public domain! Thanks Eric!
Hopefully this means that awful font rendering in some apps and games will be a thing in the past.
I published a blog post detailing my experience implementing the WebGPU backend for bgfx, including my current thoughts on WebGPU.
https://t.co/JqKQcUPbLN
🎉 Big news! CLion is now free for non-commercial use! Whether you're a student, hobbyist, open-source hero, or just in love with C or C++, you can now code your heart out – for free! https://t.co/1ExxItf7Wz
#cpp#cplusplus