Six months ago, Jeb from Mojang tried Hytale and said "I'd like it to be more different to Minecraft." He was right, and I said it then too. The features that make us unique weren't in the game yet.
Hytale and Minecraft will always be compared, but we're not trying to make the same kind of game. Yesterday's blog shows what that means for the future. Handcrafted dungeons with multi-phase boss fights, combat abilities, runeforging, world events, companions involved in the crafting loop, and much more.
We want to be a deeper RPG, a stronger adventure identity, and a game that will evolve massively over the next few years. We just happen to be a block game, and we are just getting started.
Pleased to announce that we have officially secured the next two years of development costs through pre-purchases. Combined with my personal commitment of ten years, we are looking very strong for the future ❤️
Thank you all for the support.
Hytale is saved.
We are almost home.
A few terrains I made months (years!) ago and never got posted.
Figured I'd post more on Twitter, so I'm emptying the drawers for any leftover content!
#Minecraft#minecraft建築コミュ#Minecraftbuilds
Il y a vraiment beaucoup de super serveurs minecraft survie francophone... bientôt le votre ?
Je visite vos serveurs Minecraft - PeaceAndCube https://t.co/4k14XiNXU3
Hytale looks exactly like Minecraft.
At first I thought it was just someone trying to cash in by making a clone, and figured I should just not comment on that.
But then I heard it was made by people who play and mod minecraft, and now I'm pretty stoked! That gives it soul!