@MaskedNeptunian Im considering whether or not to keep them, or just make them smaller, just because im trying to reduce clutter in some areas
Plus i am realizing i hardly ever leave proper room for the face when i draw lol
It wouldnt be so bad if the checkpoints werent busted, friendly AI wasnt shit, and the aiming wasnt stuttery. It worked in Reach since you rarely fought alone and had abilities to help, but in here its an actual tedious slog to get through.
Also active camo is actively useless.
A little more than halfway through my Halo remake legendary run and wow this is just full of all my least favorite aspects of any halo lg runs. They got the insta-kill aspects of 2, the bloated enemy pools of Reach, the hyper aggression of like Reach with the hunters of 5 lol
Biggest gripe is the broken checkpoint system. They don't feel dynamic, almost entirely progression based, not combat state based. I backtrack through empty rooms and get nothing, but walk in the right hallway even while getting shot and congrats! Here's one, idiot! Have fun!
Halo remake is middling, some ok things in it, some baffling decisions, some bad ones, but with remakes of games with such influence, I often find myself thinking "Even if it is good, then...." And then nothing much after. Given context definitely doesn't help the game either.
@A_Fucking_Camel i was told to give it one more month since it's already been like 3 but yeah ill probably just ride it out for now since i don't really wanna start another medication lol