Miners in formation after depositing their minerals - happy with how the grime, lighting, and decals are looking on this new freighter mesh :) #screenshotsaturday#gamedev#indiegame#spaceship
WIP industrial mining vessels for the last day of #shiptember The smaller ship breaks apart asteroids with its twin cannons, extracts solcrys from the fragments, and then deposits it into the freighter. I'll post more about this gameplay mechanic soon :) #spaceship#gamedev
Freighter targeted in first person HUD - a very large asteroid sits in the background while smaller fragments are in the foreground. With no atmospheric haze, distance can be hard to judge :) #indiegame#gamedev#screenshotsaturday
Baked AO and normals for this freighter in @marmosetco - the cage-editing tool is super nice. Next up are the masks for grime, paint, lights, etc. :) #gamedev#indiegame#spaceship
High poly freighter updated in #blender - added receptacles to receive solcrys from miners and adjusted several greebly bits :) #indiegame#gamedev#spaceship
Iterating on a freighter in Blender - receptacles added to receive solcrys from miners. Low poly model is ~60k tris. Also making the mesh manifold for Nanite :) #gamedev#indiegame#spaceship
Maneuvering a mining vessel via directional thrusters - squad mate is following me in the background. Also visible is a desert world with some new atmospheric effects #gamedev#indiegame#spacegame
Freighter targeted in the first person HUD - annunciators in the upper left and resources in the upper right. Nanobots repair the hull, fuel-rods provide propulsion, and solcrys is a precious mineral used for cloaking, shielding, etc. :) #gamedev#indiegame#spacegame
Extracting solcrys via an energy beam - the glow from the crystalline rock dims as you drain it. Gauges in the HUD show how much solcrys you have onboard :) #gamedev#indiegame#spacegame
Blasting asteroids with a mining vessel. All explosions impart a physics impulse on any object in the game. Larger asteroids won't break apart so easily. The ammo-gauge for the cannons runs empty in this clip as well :)
#gamedev#indiegame#spacegame
@wuastudio Both the player and AI can fly the smaller mining ships / collectors. The freighters are AI-controlled, because there's not much for them to do other than wait around to receive minerals and then fly off