@PaulieEsther1 I also really want more people to talk about the poison mechanic for killer. I actually like the idea behind it and itβs fun in theory, but playing against certain killers it becomes the most boring experience even when survivors have strong mechanics as well.
@ravenwing263@EmptyDiscs@ShoibShaikh17@BenisKen Yeah I mean to be fair, it was in a spectacular Spiderman issue when it happened, which wasnβt even the mainline that you would be reading if you just wanted the main plot lol. So it makes sense in some way
@OneLastKiss_01 I feel like I have quite a few. Idk exactly how many off the top of my head but 8-9 does sound abt right. Are you completing the achievements? They offer a lot of molecules for doing those.
@OneLastKiss_01@pachipetals You get the customization points for free tho letβs be completely fr. They are on the free side of the battle pass and you get them for doing achievements and challenges as well.
@SamTheLucioFan@phii_oda Itβs kind of pointless to argue about whether one is better than the other, though. Rivals is good competition for Overwatch and having lower pricing/better skin quality is a good example for Overwatch and hopefully they start doing better.
@SamTheLucioFan@phii_oda If we are talking terms of affordability and if a skin is worth your money, Rivals for sure is the best way to go. Overwatch (especially since Overwatch 2) has gotten extremely lazy with their designs imo but thatβs always subjective.
@HolyPaladingus@yukakaramazov Heβs basically able to hop in and out of fights with little to no penalty due to his mobility. He can also always +1 and off angle for additional pressure. Then you obviously have speed boost for full team rotations as needed which is even better with a Sym
@_DancingDaddy@Kid_Schwenkie@bubsrt53201981 The reason for this is the openness of the licenseholders of Terrifier to having him added to DbD. IT is a much harder license to secure. Leone had publicly @'d BHVR telling them that they wanted Art in DbD. It shouldn't be a shocker that Art was added first.