ATG is a passion project. It aims to let you experience the luxurious, dreamy lifestyle of the 1%. Let you ADD, SIMULATE, and DRIVE or RACE dream cars for free.
So, due to financial issues, all projects are paused except on WEEKENDS I am working on the Web Browser and it has the *core land- and water-vehicle physics & customization* system of ATG.
Once those systems in the WebGL are done, then the main tech demo version will be resumed.
I have finally got time to update all the @ATG_Simulator website. Particularly the subdomain for this project (https://t.co/owIiOW6X4f), check it out!
There's a mini-game for its 404 page as well!
#indie#gamedevs#webdesign
ATG dev stopped again due to my extreme financial issues. Goodbye again... :(
I absolutely hate my life. I hope by 2026 I can resume; otherwise, I will delete the whole ATG projects and everything.
ATG Racing's Windows Test Build (Rain effect experiments)
I built the Full GPU Compute, Highly Efficient Rain Unity Built-in Shader. Though its Car Body Shader is enhanced by me, it is by Marcell Hermanowski.
#indiegame#indiedev#madewithunity#rain#racing#shader#simulator
ATG Racing's Windows Test Build (Rain effect experiments)
I built the Full GPU Compute, Highly Efficient Rain Unity Built-in Shader. Though its Car Body Shader is enhanced by me, it is by Marcell Hermanowski.
#indiegame#indiedev#madewithunity#rain#racing#shader#simulator
Public builds of the browser version of the ATG Racing Simulator are closer than ever, not too close tho.
🏎️
So this version is just about racing -vehicle physics & its customization w/ some extra fun bits. Then, in a (much) later time, the *plan* is to continue the main project.
Decided to share the world’s first Pacejka 6.2/SwiftTire physics real-time AND ThermoRIDE-like Tire Thermal and Pressure Unity simulation achievement in celebration of this account’s anniversary! 🎉🏁 #MyXAnniversary
Months of intense development, pushing the limits! 🚗
#GameDev
The new Dynamic Windshield Wiper Rain FX v2.0-purely with compute shaders this time. The v1.0 is available on GitHub.
#indiegames#gamedev#madewithunity
This version is fully procedural without any baked data and is 3D, suitable for car windshields for my @ATG_Simulator project.
Pacejka SwiftTyre/MF *6.2* for the first time ever fully realized as real-time in #unity3d This vehicle physics system has built upon @NWHCoding 's VP2 and is fully functional. There are no fake/external forces here and the vehicle reacts to the fictional road surface accurately.
I am still refining the vehicle details and incorporating many new characteristics into NWH Vehicle Physics 2 for ATG. But why, you might ask? [Thread]
Thank YOU for keep following me! despite being away for half a decade (and more)
The project "ATG Simulator" is still my passion project and can't wait to present you a version of it later next year. As I said back in 2020,I will be back in 2025.
But, still nothing is promised!
Hi.
Just wanted to say that ATG is still WIP.
Here is the actual bigger project where you can drive any vehicle and live in a simulated world.
The smaller browser version where you can drive cars is out now as a closed beta.
Stay tuned till 2025 for more info.
-Best.
#gamedevs
A very early version of "ATG Motorsport" is out now.
Please feel free to test it & send me feedback here. I will update how to use the app but for now,just know that the "P" key is the menu,the Arrows are vehicle controls ,and "E" key turns it off and on.
https://t.co/ldjS5uzW0B
Notice!
ATG (a free non-profit passion project) was using a "TK" domain. The domain provider suddenly decided to get the domain back and put it for sale!
I decided to no longer get a .TK domain at all.Therefore, https://t.co/5E3kHwkwDH is NOT related to me and ATG anymore.
Best.