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✓ Hermitcraft-inspired
✓ bunch of QoL and fun plugins
✓ amazing welcoming community
✓ events and championships
✓ player economy
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✓ and so much more...
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@RiotPhreak Who did you get the feedback from for Velkoz changes? You would have clear and concise criticism if you looked at actual Velkoz mains' feedback (like @Azzapp_LoL ).
His Youtube video:
https://t.co/eVCwlrqdae
Tweet:
https://t.co/ZkCifakFjg
DO NOT BUFF VEL'KOZ FLAT DMG OR AP%
People constantly ask me if I'm trying to get Riot to lower skill ceiling on Vel'Koz or skill expression.
I want the COMPLETE OPPOSITE.
The flat damage on spells buff is the laziest imagine way do it with AP ratios being a close second.
We want a change that creates even more skill expression which will convert into champions impact to both lose and win games, which is why a trade off is necessary.
I will try to approach this as a video game dev instead of a Vel'Koz main, so here are just a few ideas off the top of my head.
The proper formula is:
"Something has to be taken for a buff that will be used by better players disproportionately more".ž
Examples:
- Lower base damage on low ranks, higher damage on higher ranks. (Vel'Koz weaker early, harder early, support nerfed, mid lane buffed)
-Lower base damage, increase the AP ratios
- Lower damage on Q but add execution based on split, distance travelled, enemy missing HP, etc.
(Easier Qs get less valuable while longer range, more intense ones get rewarded. Also the ability to get enemy low to execute with a weaker champ is a skill in itself.)
- Landing double Q should be rewarded, easiest option is the add more stacks, could be longer slow.
- Landing back to back Q on the same target withing 7 seconds should apply an extra stack
- Hitting passive on a target amplifies your damage by 1% towards that target, or converts a % of your damage to true versus that enemy for the rest of the game(Another thing which adds more skill expression in choosing where to focus early game so you can punish late game, get rewarded for aggressive play and landing stuff)
- Making E and W not projectiles while increasing E animation speed/flight speed by ~10%
- Enhance the ability which activates your passive on the target(Ryze), or enhance one ability after triggering your passive(Rengar). Unique ability effect would further divide better and worse players creating enormous skill expression.
Congrats to the winners of the Halloween edition of #ChampionsOfSonder!!
🔴 REDSTONE GOLEMS 🔴
@TexTiaras & @athernite
And special congrats to Athernite on their 2nd win!!
It should be the last day to #apply for the #OnyxSMP but we are extending the deadline by 5 more days because of the server maintenance. So you guys will be able to play right after! :D
New deadline: 25th on Nov
Tag your friends!! ✨
https://t.co/WoEI2qEtj5
#minecraftsmp#lore