The vines in Herederos aren't animated. Each one is a 13-point Verlet rope, so Iri's weight bends it and the swing comes out of the physics. #gamedev#indiedev#godot
dying in our game doesn't send you back to a checkpoint
time rewinds and iri runs her own path backwards to the last safe ground
rewind or checkpoint, which one do you prefer?
#indiedev#gamedev
I spent way too long animating my character's moves, so I made the words move too.
Jump, run, slide, swing, swim, flip. Every word turns into a tiny level Iri has to get through.
Which move would you play first?
#indiedev#gamedev
This one jump is 73 drawings ๐คฏ
Every single one is a different pose, and together they last just over 2 seconds. Iri already has 1,198 animation frames.
How many drawings did you think one jump had? ๐
#gamedev#indiegame#2danimation#indiedev#christiangame
one frame of our game is actually 10 layers stacked on top of each other
nobody notices the 10 layers
but everybody notices when one is missing
this is what youโre really looking at ๐
#indiedev#gamedev#pixelart
Act 1 of HEREDEROS started as boxes, arrows and dots marking where Iri jumps.
Now itโs Eden at night, under the moon.
A 2D platformer for Android where you travel to moments from the Bible. Building it in public.
#indiedev#gamedev#godotengine
One flip = 23 hand-drawn frames.
Iri now has 1,198 animation frames across running, swimming, gliding, vine swinging and more.
Which move should we break down next?
#indiedev#gamedev#animation#2Danimation