Hello game developers! Do you need an idea for a game? I have created an app that picks from flashcards to help you come up with ideas, based on cards made by @Cybikitty https://t.co/08y0Y1n1KE
🎄This holiday season, I couldn’t resist sharing this gift with you all. Some might call it an early reveal… but I call it the best-kept secret of the year. 👀🎁
Fr I am fuming at twitch rn. They are literally calling my existence, who I am and what I’ve been through a “sensitive/political” topic. I fucking deserve to be able to talk about my hysterectomy and reproductive health and freedom as well as being nonbinary and pansexual freely
Hi everyone, as you may have heard, there were layoffs at Fandom and Gamespot today, and unfortunately I was one of the people who got let go. I’m pretty devastated because I loved my job and the people I worked with. If you know anyone who’s hiring a writer/host/producer/etc,
I just got approval to say this.
I worked on Dragon Age: The Veilguard!!!
I've been sat on this secret for nearly four years, and I am so excited to FINALLY be able to tell everyone I'm in the credits!
Thank you so much to @PatrickWeekes for reaching out to get me involved.
Hello, game consultant here:
The idea that consultants are forcing diversity into games is ridiculous, because 99% of the time the devs have already decided they want their game to be inclusive, and just want help fine-tuning how certain stories come across. Hope this helps
Firewalk is signing off one last time.
Firewalk began with the idea of bringing the joy of multiplayer to a larger audience. Along the way we assembled an incredible team who were able to:
- Navigate growing a new startup into a team during a global pandemic: Firewalk was founded in 2018 and was very small for its first couple years, only entering full Production in 2022.
- Build a new, customized next-generation FPS engine in Unreal 4 -> 5, delivering top-tier gameplay feel, beautiful worlds, and a performant 60fps technical experience on a stable and scalable backend on PS5 and PC to hundreds of thousands of players in our beta.
- Manage an acquisition / integration while readying technical and preliminary tests.
- And ultimately ship and deliver a great FPS experience to players- even if it landed much more narrowly than hoped against a heavily consolidated market.
We took some risks along the way – marrying aspects of card battlers and fighting games with first-person-shooters – and although some of these and other aspects of the IP didn’t land as we hoped, the idea of putting new things into the world is critical to pushing the medium forward.
The talent at Firewalk and the level of individual craft is truly world-class, and teams within Sony Interactive Entertainment and across the industry will be fortunate to work with them. Please reach out to Recruiting at PlayStation for inquiries, and thank you to all the very many teams, partners and fans who supported us along the way.
See you in the Tempest.
- Firewalk Studios
…
[end transmission]
Deferred rendering (no MSAA), TAA and other temporal effects have ruined the graphical crispness and frame stability, and the industry considers all these as "normal" now 😡
mad respect & love to godot rn ✨🩷🌈
in an industry where abuse is such a rampant problem it’s amazing to see a company actually take a stance that they act on, rather than it just being lip service.
🙏👑💪
No it’s actually a great thing that an open source platform is putting their foot down on cultivating a positive and caring community, why would they want the likes of you that’s happy with hateful people entering game dev spaces? Godot isn’t a product, it’s a community.
if your response to seeing a rainbow emoji is "ew politics" you probably arent very interested in an inclusive environment and godot made the right decision to remove you
Financially backing a project doesn't entitle you to bigotry