Just released my Vulkan renderer on GitHub! ๐
I'm using it as a learning project to understand more about @VulkanAPI and graphics in general. Hope it can be useful to you, happy to share what I learned!
#gamedev#vulkan#renderer
https://t.co/qItcHMjoBk
@HMRCcustomers Hi, the webchat put me on queue on that day, but after a while of saying I was 30 min away it silently disconnected me. Since then I wasn't even able to get on the queue again, it just says no advisers are available. Any tips on how to have better chances to speak to an adviser?
@HMRCcustomers Trying to register for Self Assessment, it says that my address is wrong and to check against the info in my Personal Tax Account. It fails even if I copy/paste the address from there. I live outside the UK. No agents are available on phone/web chat. What can I do?
@HMRCcustomers Hi Steve, no, it is on vested stock options. I have been advised that I need to declare them in my tax return as they are above the minimum threshold.
The msg from HMRC said
"We are unable to process your application because the address provided does not match our records."
Blast your way into the world of Synapse, including characters portrayed by David Hayter and Jennifer Hale.
New details on the July 4 #PSVR2 release: https://t.co/j8KHG3NjTq
Experience the future of VR combat in Synapse.
Dual-wield a lethal combination of brutal firepower and surging telekinetic abilities, crafted exclusively for #PSVR2.
Wishlist now ๐ https://t.co/naaNKc99WB
The End of the Fracking World Is Coming Summer 2021โฆ
From the creators of #PhantomVR, #Fracked is the trailblazing new VR action adventure for #PSVR that collides relentless gunfights with free running, skiing, & climbing.
Your input is requested! The Khronos Group is evaluating possible new helper libraries for the Vulkan API and would appreciate your input through the survey link below.
https://t.co/kKP0OUYVxs
The second part of @VulkanAPI best practice FAQ from @Arm is out now! :)
Check it out for more tips and tricks on how to use Vulkan effectively:
https://t.co/Hv46lK04mE
#gamedev#graphics
While supporting developers with @VulkanAPI, many smaller tips came up from emails/GitHub issues that didn't fit in previous blogs in our @Arm best practices series.
So we collected those in Q&A form - check out the first part here!
https://t.co/AXrgmA21Zy
#vulkan#rendering
As some people guessed from the riddle, today is my birthday. And naturally this means I have a present for all of you.
In 2018, I wrote an article for GPU Zen 2 about Vulkan performance. Today I'm sharing this article with you for free.
Yeah, it's long
https://t.co/qmbOkgbZsE
@Arm just released several new samples to the official @VulkanAPI Samples repo, including efficient pipeline barriers, layout transitions and use of specialization constants!
Check them out here:
https://t.co/3ib4NKK2X7
#vulkan#rendering
@MathematicalBro @zeuxcg Hi :) it depends on your application but it's going to be an estimate, we set our block size to 256 kB by default.
If you run out of space you can allocate another. You could have a layer that abstracts it out, so the application just requests a buffer of the size it needs.
Just published a new #Vulkan blog where we investigate another deep topic - descriptor set and buffer management!๐ต๏ธโโ๏ธ
Shoutout to @zeuxcg for covering the topic in great detail in GPU Zen 2, I recommend checking it out if you have the chance :)
#gamedev#rendering
The Vulkan Samples Repository has been launched by the Khronos Group. Your one stop shop for learning all things Vulkan under the Apache 2.0 license.
https://t.co/nt1cQn5uuF
#gamedev#indiedev