Want to level up your animation? 👀
Clean body mechanics are just the start.
Adding opposing forces, weight, timing, and character-specific performance is what makes your shot feel more appealing, intentional, and portfolio-ready. 🔥
I offer a variety of review packages depending on where you’re at and what you need.
Limited spots open for June and July — DM me if you want to push your shot further. 🎬
@GameGarageLLC hello, I am interested in the animator position, you can find my resume and more of my work samples on my website at https://t.co/5zyTJGHr4k
Mentee Spotlight: @brendancaseyart
That last 10–15% is often the toughest part of a shot. Really great to see Brendan stay patient and keep refining the details here. We went through a few rounds together, and it’s awesome to see how much it came together.
A good reminder that the final polish is where a lot of the growth happens.
If you’ve been thinking about getting feedback on your work, now’s a good time — I’ve got a few mentee spots open for late May and June.
DM me.
Rig: https://t.co/laTXBrNlwz
ANIME PHYSICS IN BLENDER
After years of R&D, we're finally releasing our custom-built physics solution for Blender!
Introducing: Goo Physics
Goo Physics brings bouncy, floppy, and gooey stylized bone simulation to your rigs with a single click of a button.
Available now at ➡️ https://t.co/h8AwqJum1B
𝐋𝐞𝐚𝐝 & 𝐅𝐨𝐥𝐥𝐨𝐰 𝐝𝐞𝐜𝐥𝐚𝐫𝐞𝐬 𝐢𝐧𝐭𝐞𝐧𝐭𝐢𝐨𝐧!
Notice how the emotion of the shot changes depending on which part of the body is leading, and how little is conveyed when we remove the Lead & Follow entirely.
Studio: Animation Flow
Animator: Alex Ferreira Simoes