Time to turn up the heat! The new flamethrower works like a charm, incinerating the zombie horde. Now this is how you survive in style! #gamedev#indiedev
https://t.co/NGydJGmke0
Wohoo the https://t.co/gztYZGgAEp website has had a major rework.
Help us shape this product into one that can ease the marketing burden on our awesome #indiedev community.
What's better than fighting zombies? Fighting zombies with a homemade flamethrower! Watch the horde turn to ash in They Come In Waves.
#gamedev#indiegame#indiedev
RocketTrainer Version 1.0.6 is now available on iOS and Android! 🎉🥳
Added the ability to randomise the order of the drills in a set.
Added new random drill set that adds 6 random mechanics for you to train, with the ability to re-roll the drills!
#rocketleague
@shortsrobotHQ@YouTube What an awesome tool! Found it via https://t.co/jc98sOnHCQ. I'd be happy to leave you some feedback if your project allowed for it! I just used it to create a short marketing clip for our own AI-driven SaaS, Autigma - haha, the irony.
Being an #indiegames dev is rough. Even if what you are building is amazing, the world doesn't know or care unless you're consistently telling the world about it. And that can be a job in itself. Could a tool potentially help here? We tried to build it : https://t.co/rdn3cKBlWz
@TheIndieManiac A bit different, but being an #indiedev, I wondered if there wasn't a way of making social media marketing of games easier and less time consuming. So I got a collaborator-in-crime and we built https://t.co/hDgyeGHk8f that helps automate the process of marketing an #indiegame.