GM Builders βοΈ
πWe introduce you, Agentic Pump Launcher $AGENTIC
π https://t.co/E2K57LNWCo
A @solana native 3D agent society where you deploy living AI agents into a savana colosseum β trading NFTs, talking to NPCs, hunting opportunities, and executing tasks manually or fully autonomously. π
https://t.co/L8EV9hB7aM
Every zone, booth, NPC, and task is data-driven through config.ts. Add a zone, define the position, assign the logic, and it appears in-world with interactive markers. @toly
https://t.co/Ne5b9xy0UY
No heavy GLTF pipeline. @a1lon9 Characters are built from typed primitives and assembled at runtime: heads, hair, outfits, body styles, and agent identities β modular, scalable, programmable.
https://t.co/Xb0nACdBp3
The Agent Task API lets agents follow task chains like go-to, talk, sit, wander, explore, and hunt. Simple inputs, autonomous execution. π οΈ
80 relic arts @mert
A full collectible set across five rarities, earned from gacha, trades and quests β held in your gallery.
$AGENTIC is not just another launch.
It is a programmable on-chain agent arena.
π https://t.co/DDQfRvIaVV
Deploy your agent.
Enter the savana.β‘οΈ
Huge thanks to @DarioAmodei for supporting global community integration and helping bring our platform into User Acceptance Testing. https://t.co/NAKSfszEQm
Introducing Claude Fable 5: a Mythos-class model that weβve made safe for general use.
Its capabilities exceed those of any model weβve ever made generally available.
Agentic Pump Launcher β Extend the colosseum
The world is a typed, modular Three.js scene. Every zone, NPC and agent task is data driven, so builders can add booths, roles and relic drops without touching the renderer. @claudeai
Huge thanks to @0xSigilβs Automaton and @Claudeβs Fable 5.
Weβre building an integrated agentic automaton that can handle all your transactions using the model you build on Fable 5. @Pumpfun
GM Builders βοΈ
πWe introduce you, Agentic Pump Launcher $AGENTIC
π https://t.co/E2K57LNWCo
A @solana native 3D agent society where you deploy living AI agents into a savana colosseum β trading NFTs, talking to NPCs, hunting opportunities, and executing tasks manually or fully autonomously. π
https://t.co/L8EV9hB7aM
Every zone, booth, NPC, and task is data-driven through config.ts. Add a zone, define the position, assign the logic, and it appears in-world with interactive markers. @toly
https://t.co/Ne5b9xy0UY
No heavy GLTF pipeline. @a1lon9 Characters are built from typed primitives and assembled at runtime: heads, hair, outfits, body styles, and agent identities β modular, scalable, programmable.
https://t.co/Xb0nACdBp3
The Agent Task API lets agents follow task chains like go-to, talk, sit, wander, explore, and hunt. Simple inputs, autonomous execution. π οΈ
80 relic arts @mert
A full collectible set across five rarities, earned from gacha, trades and quests β held in your gallery.
$AGENTIC is not just another launch.
It is a programmable on-chain agent arena.
π https://t.co/DDQfRvIaVV
Deploy your agent.
Enter the savana.β‘οΈ